glassmorphism
bergside/awesome-design-skills
Frosted glass design system with translucent layers, blur effects, and luminous borders for modern UI.
What is glassmorphism?
Glassmorphism is a design-system skill for creating frosted glass visual effects with translucent layers, subtle blur, and luminous borders. Use it when building modern, high-contrast enterprise interfaces that prioritize clean aesthetics and accessibility.
- Define glassmorphism design tokens (colors, spacing, typography) aligned to WCAG 2.2 AA standards
- Create component-level rules for anatomy, states (default, hover, focus, active, disabled), and responsive behavior
- Establish accessibility requirements with testable acceptance criteria and keyboard-first interactions
- Provide anti-pattern guidance and QA checklists for design-system consistency
- Document content-writing tone and visual-hierarchy preservation rules
- Support bento-card layouts and enterprise-grade UI patterns
How to install glassmorphism
npx skills add https://github.com/bergside/awesome-design-skills --skill glassmorphismHow to use glassmorphism
- 1.Review the style foundations (typography scale, color palette, spacing) to understand the design language
- 2.Define design tokens for your project using the provided primary, secondary, success, warning, danger, and surface colors
- 3.Create component-level rules by restating design intent, defining token constraints, and specifying anatomy and states
- 4.Document accessibility requirements and testable acceptance criteria for each component
- 5.Write anti-patterns and migration guidance for existing inconsistent UI
- 6.Execute the QA checklist during code review to verify compliance
Use cases
- Building a design-system guideline document for a team implementing glassmorphism UI components
- Ensuring WCAG 2.2 AA compliance and keyboard accessibility in frosted-glass interfaces
- Creating component specifications with explicit state definitions and interaction behavior
- Establishing consistent spacing, typography, and color-token usage across desktop environments
- Reviewing and QA-checking glassmorphism implementations against system rules
- Design-system authors and maintainers
- UI/UX designers working on enterprise products
- Frontend engineers implementing glassmorphism components
- Teams prioritizing accessibility and design consistency
glassmorphism FAQ
Clean, high-contrast, bold, enterprise-focused glassmorphism with a liquid-glass effect, using Plus Jakarta Sans typography and a defined color palette (primary=#1856FF, secondary=#3A344E, etc.).
Yes. It requires WCAG 2.2 AA compliance, keyboard-first interactions, visible focus states, and testable acceptance criteria for every component.
The skill provides default tokens (colors, fonts, weights, spacing) but is designed to be adapted. Follow the rule to prefer semantic tokens over raw values when customizing.
Implementation-ready design-system guidance including context, design tokens, component rules, accessibility requirements, content standards, anti-patterns, and QA checklists.
Both. It creates practical, implementation-ready guidance that engineers and designers can use together to maintain system consistency.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: glassmorphism description: Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->Glassmorphism Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Glassmorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments.
Style Foundations
-
Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
-
Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
-
Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414
-
Spacing scale: comfortable density mode
-
bento cards
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful, clear, friendly, professional
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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