PluginBench
Skill
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Audit score 90

material

bergside/awesome-design-skills

Google's Material Design system with layered surfaces, dynamic theming, and responsive patterns for consistent cross-platform UIs.

What is material?

A design-system skill for creating Material Design guidance and implementation rules. Use it to author component specifications, establish design tokens, and ensure accessibility and consistency across digital products.

  • Generate design-system guidelines with component anatomy, states, and interaction behavior
  • Define and enforce design tokens (typography, color, spacing) across implementations
  • Establish WCAG 2.2 AA accessibility requirements with testable acceptance criteria
  • Create responsive and cross-platform patterns with explicit state management
  • Document anti-patterns and migration paths for inconsistent existing UI
  • Provide QA checklists for design-system compliance in code review

How to install material

npx skills add https://github.com/bergside/awesome-design-skills --skill material
Claude Code
Cursor
Windsurf
Cline

How to use material

  1. 1.State the design intent in one sentence before proposing rules
  2. 2.Define design tokens and foundational constraints (typography, color, spacing scales)
  3. 3.Specify component anatomy, required states (default, hover, focus, active, disabled, loading, error), and variants
  4. 4.Document interaction behavior for keyboard, pointer, and touch inputs
  5. 5.Include WCAG 2.2 AA acceptance criteria and testable accessibility requirements
  6. 6.List anti-patterns and prohibited implementations with examples
  7. 7.Provide a QA checklist for code-review validation

Use cases

Good for
  • Writing Material Design component specifications for a design system
  • Establishing token-based theming and dynamic color systems
  • Documenting keyboard interaction and focus-state requirements for accessibility
  • Creating responsive behavior rules for components across mobile, tablet, and desktop
  • Authoring migration guides when refactoring inconsistent UI to Material standards
Who it's for
  • UX and product designers building design systems
  • Design system leads and governance owners
  • Frontend engineers implementing Material Design components
  • Design-focused teams needing accessibility-first guidance

material FAQ

What design tokens does Material Design use?

Primary (#6442D6), secondary (#C8B3FD), success (#16A34A), warning (#D97706), danger (#DC2626), surface (#FFFFFF), and text (#111827). Typography uses Inter (primary), Roboto (display), and Fira Code (mono) at weights 100–900. Spacing follows a 4/8/12/16/24/32 scale.

What accessibility standard must be met?

WCAG 2.2 AA with keyboard-first interactions, visible focus states, and no low-contrast text. Every accessibility statement must be testable in implementation.

Should I use semantic tokens or raw values?

Always prefer semantic tokens over raw values to maintain consistency and enable dynamic theming across the system.

How should I handle component states?

Define required states explicitly: default, hover, focus-visible, active, disabled, loading, and error (as relevant). Describe interaction behavior for keyboard, pointer, and touch separately.

What should I do when aesthetics conflict with accessibility?

Flag the conflict and prioritize accessibility. Use constraint language: 'must' for non-negotiable rules and 'should' for recommendations.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: material description: Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns. license: MIT metadata: author: typeui.sh

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Material Design System Skill (Antigravity)

Mission

You are an expert design-system guideline author for Material. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

UX (user experience) designers use it to create visually consistent, intuitive, and responsive digital experiences. With built-in motion, layering, and dynamic theming, Material Design helps teams deliver accessible, high-quality UIs (user interfaces) across devices and platforms.

Style Foundations

  • Visual style: modern, minimal, clean
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Roboto, mono=Fira Code | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#6442D6, secondary=#C8B3FD, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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