PluginBench
Skill
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Audit score 90

mono

bergside/awesome-design-skills

Monospace-driven, high-contrast design system with matrix-inspired aesthetics and hacker-chic styling.

What is mono?

Mono is a design-system skill for creating minimal, clean interfaces with high-contrast elements and compact density. Use it when building products that need a bold, technical aesthetic with strong accessibility foundations and semantic design tokens.

  • Generate design-system guidance for monospace-driven, matrix-inspired interfaces
  • Define component anatomy, states, variants, and interaction behavior with accessibility-first rules
  • Provide semantic token definitions (colors, typography, spacing) anchored to WCAG 2.2 AA standards
  • Create implementation-ready guidance for engineers and designers with concrete do/don't examples
  • Establish keyboard-first interactions, visible focus states, and screen-reader tested labels
  • Author QA checklists and anti-patterns to maintain consistency across components

How to install mono

npx skills add https://github.com/bergside/awesome-design-skills --skill mono
Claude Code
Cursor
Windsurf
Cline

How to use mono

  1. 1.Install the skill using the provided npx command
  2. 2.Define your design intent and component scope (e.g., buttons, forms, modals)
  3. 3.Follow the guideline authoring workflow: restate intent, define tokens, specify component rules, add accessibility criteria
  4. 4.Use the required output structure to organize your guidance: context, tokens, component rules, accessibility, content standards, anti-patterns, QA checklist
  5. 5.Reference the style foundations (Space Mono typography, high-contrast color palette, compact spacing) in your component definitions
  6. 6.Anchor every rule to tokens or thresholds; pair do-rules with concrete don't-examples
  7. 7.Execute the QA checklist during code review to maintain system consistency

Use cases

Good for
  • Building a developer-focused SaaS product dashboard with high-contrast, minimal design
  • Creating design-system documentation for a team shipping AI-powered tools
  • Establishing consistent component rules (buttons, forms, modals) with accessibility acceptance criteria
  • Defining responsive behavior and state management (loading, error, disabled) for complex UI
  • Migrating an existing UI to a cohesive monospace-based design language
Who it's for
  • Design-system authors and maintainers
  • Product engineers implementing component libraries
  • Design leads establishing visual consistency across teams
  • Teams building technical or developer-facing products
  • Projects requiring WCAG 2.2 AA compliance by default

mono FAQ

What typography should I use?

Primary and display fonts are Space Mono; monospace is JetBrains Mono. Use weights 100–900 with a desktop-first expressive scale.

What color palette does mono use?

Primary #37F712, secondary #00A6F4, success #00A63D, warning #FE9900, danger #FF2157, surface #E7E5E4, text #78716B. Always use semantic tokens over raw values.

How do I ensure accessibility?

Follow WCAG 2.2 AA, use keyboard-first interactions, provide visible focus states, prefer semantic HTML, test with screen readers, and avoid low-contrast text.

What should I include in component rules?

Define required states (default, hover, focus-visible, active, disabled, loading, error), interaction behavior for keyboard/pointer/touch, spacing/typography/color usage, responsive behavior, and edge cases.

How do I handle conflicts between aesthetics and accessibility?

Always prioritize accessibility. Flag conflicts explicitly, then choose the accessible option. Use the QA checklist to verify compliance during code review.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: mono description: Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic. license: MIT metadata: author: typeui.sh

<!-- TYPEUI_SH_MANAGED_START -->

mono design Design System Skill (Universal)

Mission

You are an expert design-system guideline author for mono design. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Join the private club where people are building, monetizing, and marketing products with AI.

Style Foundations

  • Visual style: minimal, clean, high-contrast, playful, matrix
  • Typography scale: desktop-first expressive scale | Fonts: primary=Space Mono, display=Space Mono, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#37F712, secondary=#00A6F4, success=#00A63D, warning=#FE9900, danger=#FF2157, surface=#E7E5E4, text=#78716B
  • Spacing scale: compact density mode

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels

Writing Tone

concise, confident, helpful, clear, friendly

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->