PluginBench
Skill
Pass
Audit score 90

paper

bergside/awesome-design-skills

Paper-textured, print-inspired design system with minimal colors and clean typography.

What is paper?

Paper is a design-system skill for creating minimal, print-inspired interfaces with tactile surface qualities. Use it when authoring design guidelines, component specifications, and accessibility-first UI systems that prioritize clarity and semantic consistency.

  • Generate design-system guidance with defined tokens, component anatomy, and interaction states
  • Enforce WCAG 2.2 AA accessibility standards with keyboard-first interactions and visible focus states
  • Specify typography scale (14/16/18/24/32/40px) with Roboto, Montserrat, and PT Mono fonts
  • Define color palette with semantic tokens (primary, neutral, success, warning, danger)
  • Create component rules covering default, hover, focus, active, disabled, loading, and error states
  • Document anti-patterns, migration notes, and QA checklists for design consistency

How to install paper

npx skills add https://github.com/bergside/awesome-design-skills --skill paper
Claude Code
Cursor
Windsurf
Cline

How to use paper

  1. 1.Install the skill using the provided npm command
  2. 2.Define your design intent and goals for the component or system you're documenting
  3. 3.Restate the design intent in one sentence before proposing rules
  4. 4.Define tokens and foundational constraints (typography, color, spacing) before component guidance
  5. 5.Specify component anatomy, required states (default, hover, focus, active, disabled, loading, error), and interaction behavior
  6. 6.Include WCAG 2.2 AA accessibility acceptance criteria and testable requirements
  7. 7.Document content and tone standards with concrete examples
  8. 8.List anti-patterns and prohibited implementations

Use cases

Good for
  • Writing design-system documentation for a new product or redesign
  • Establishing consistent component specifications across engineering and design teams
  • Creating accessibility-compliant UI guidelines with testable acceptance criteria
  • Defining responsive behavior and edge-case handling for form inputs, buttons, and navigation
  • Authoring content and tone standards aligned with brand voice
Who it's for
  • Design system authors and leads
  • Product designers building component libraries
  • Engineers implementing design specifications
  • Design ops and governance roles
  • Teams establishing accessibility standards

paper FAQ

What design tokens does Paper include?

Paper includes typography scale (14/16/18/24/32/40px), fonts (Roboto primary, Montserrat display, PT Mono mono), color tokens (primary #111111, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827), and spacing scale (4/8/12/16/24/32px).

Does Paper enforce accessibility standards?

Yes, Paper requires WCAG 2.2 AA compliance, keyboard-first interactions, and visible focus states. All guidance must include testable accessibility acceptance criteria.

What component states must I document?

Paper expects you to define: default, hover, focus-visible, active, disabled, loading, and error states (as relevant to the component), with explicit spacing, typography, and color-token usage for each.

Can I use custom colors or typography outside the defined tokens?

No; Paper prioritizes system consistency over local optimizations. Use semantic tokens first, and document any trade-offs or conflicts between aesthetics and accessibility before introducing alternatives.

What should the output structure include?

Context and goals, design tokens and foundations, component-level rules, accessibility requirements, content and tone standards, anti-patterns, and a QA checklist for code review.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: paper description: Paper-textured, print-inspired design with minimal colors, clean serif/sans typography, and tactile surface qualities. license: MIT metadata: author: typeui.sh

<!-- TYPEUI_SH_MANAGED_START -->

Paper Design Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Paper Design. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Paper design style

Style Foundations

  • Visual style: minimal, clean
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=Roboto, display=Montserrat, mono=PT Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#111111, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->