PluginBench
Skill
Pass
Audit score 90

retro

bergside/awesome-design-skills

Vintage-inspired design system with high-contrast retro aesthetics and nostalgic visual elements.

What is retro?

A design-system skill for creating throwback interfaces using retro typography, high-contrast color palettes, and nostalgic design patterns. Use this when building vintage-styled user interfaces that prioritize accessibility and visual hierarchy.

  • Provides retro design tokens including Macondo typography, high-contrast color palette (primary, secondary, success, warning, danger), and 4/8/12/16/24/32 spacing scale
  • Defines component anatomy, states, and variants with explicit interaction behavior for keyboard, pointer, and touch
  • Ensures WCAG 2.2 AA accessibility compliance with keyboard-first interactions and visible focus states
  • Establishes design-system rules prioritizing semantic tokens, visual hierarchy, and clarity over novelty
  • Includes QA checklists and anti-pattern guidance for consistent implementation across components
  • Provides responsive behavior specifications and edge-case handling for component variants

How to install retro

npx skills add https://github.com/bergside/awesome-design-skills --skill retro
Claude Code
Cursor
Windsurf
Cline

How to use retro

  1. 1.Review the style foundations to understand the retro design tokens: Macondo typography, color palette (primary #3B82F6, secondary #8B5CF6, etc.), and spacing scale
  2. 2.Apply semantic tokens over raw values when defining component styles
  3. 3.Define component anatomy, required states (default, hover, focus-visible, active, disabled, loading, error), and interaction behavior
  4. 4.Verify WCAG 2.2 AA compliance with keyboard-first interactions and visible focus states for each component
  5. 5.Document anti-patterns and migration guidance for existing inconsistent UI
  6. 6.Execute the QA checklist during code review to ensure system consistency

Use cases

Good for
  • Building a retro-themed web application with consistent vintage aesthetics across all UI components
  • Creating design-system documentation for a team implementing throwback-style interfaces
  • Establishing accessibility standards for high-contrast retro designs that meet WCAG 2.2 AA requirements
  • Defining component states and interaction patterns for a design system audit or migration
  • Developing brand-consistent guidance for engineers and designers working on nostalgic UI projects
Who it's for
  • Design system authors and maintainers
  • UI/UX designers creating vintage-inspired interfaces
  • Frontend engineers implementing retro design systems
  • Product teams building throwback-styled applications
  • Accessibility-focused design teams

retro FAQ

What typography should I use for retro designs?

Use Macondo as the primary and display font, with JetBrains Mono for monospace. Support all weights from 100 to 900 for expressive hierarchy.

What color tokens are included in this system?

Primary (#3B82F6), secondary (#8B5CF6), success (#16A34A), warning (#D97706), danger (#DC2626), surface (#FFFFFF), and text (#111827).

How does this skill handle accessibility?

It enforces WCAG 2.2 AA compliance with keyboard-first interactions, visible focus states, and rules against low-contrast text and ambiguous labels.

What spacing scale should I follow?

Use the 4/8/12/16/24/32 spacing scale consistently across all components to maintain visual rhythm.

When should I prioritize accessibility over aesthetics?

Always. The skill explicitly requires flagging conflicts between aesthetics and accessibility, then prioritizing accessibility in every decision.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: retro description: Throwback design with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements. license: MIT metadata: author: typeui.sh

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Retro Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Retro. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Style Foundations

  • Visual style: high-contrast, retro
  • Typography scale: desktop-first expressive scale | Fonts: primary=Macondo, display=Macondo, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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