PluginBench
Skill
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Audit score 90

sketch

bergside/awesome-design-skills

Hand-drawn sketch design system with warm cream, soft teal accents, and tactile illustrated UI components.

What is sketch?

A design-system skill for creating friendly, hand-drawn sketch interfaces inspired by pencil illustrations. Use this when building cohesive UI with a warm, approachable aesthetic featuring soft teal brand colors, rounded pill controls, and chunky offset shadows. Provides implementation-ready guidance for engineers and designers.

  • Define design tokens (color, typography, spacing) aligned to WCAG 2.2 AA accessibility standards
  • Generate component-level rules covering anatomy, states, variants, and interaction behavior
  • Specify keyboard-first interactions with visible focus states and responsive behavior
  • Create content and tone standards with anti-patterns and QA checklists
  • Document migration guidance for existing inconsistent UI implementations
  • Provide testable accessibility acceptance criteria for code review

How to install sketch

npx skills add https://github.com/bergside/awesome-design-skills --skill sketch
Claude Code
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Windsurf
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How to use sketch

  1. 1.Install the skill using the provided npm command
  2. 2.Review the brand foundations (warm cream paper, soft teal accents, rounded pill controls, chunky shadows)
  3. 3.Define your design tokens (colors: primary #1DAD97, secondary #F4EDE0, success #16A34A, warning #D97706, danger #DC2626; typography scale 12/14/16/20/24/32; spacing scale 4/8/12/16/24)
  4. 4.Generate component-level rules following the workflow: restate intent, define tokens, specify anatomy/states/variants, add accessibility criteria, document anti-patterns
  5. 5.Use the QA checklist to validate implementation in code review
  6. 6.Reference the accessibility requirements (WCAG 2.2 AA, keyboard-first, visible focus states) throughout development

Use cases

Good for
  • Building a cohesive design system for a product with warm, illustrated branding
  • Creating component guidelines for teams transitioning to a hand-drawn aesthetic
  • Establishing accessibility-first rules for sketch-style interfaces across web and mobile
  • Documenting design tokens and interaction patterns for engineering handoff
  • Auditing existing UI for consistency against sketch design foundations
Who it's for
  • Design system authors and maintainers
  • Product designers building illustrated or hand-drawn interfaces
  • Frontend engineers implementing design-system components
  • Design leads establishing brand consistency across teams
  • Teams prioritizing accessibility in sketch-style design systems

sketch FAQ

What design system methodology does this skill use?

It follows a token-first, accessibility-prioritized approach with semantic naming, explicit component states, and testable acceptance criteria. Rules are anchored to concrete tokens and thresholds rather than ambiguous adjectives.

Is this skill only for web interfaces?

No, the guidance is universal and can be applied to web, mobile, and other digital surfaces. The component rules cover responsive behavior and interaction patterns across different input methods (keyboard, pointer, touch).

How does this handle accessibility?

All guidance targets WCAG 2.2 AA compliance with keyboard-first interactions, visible focus states, and testable acceptance criteria. Accessibility is prioritized over aesthetics when conflicts arise.

Can I use this for an existing product with inconsistent UI?

Yes, the skill includes migration guidance and anti-patterns to help teams transition existing components to the sketch design system while maintaining consistency.

What typography and colors are included?

Typography uses Delicious Handrawn for primary and display text, JetBrains Mono for code, with a 12/14/16/20/24/32 scale. Colors include primary teal (#1DAD97), warm cream secondary (#F4EDE0), semantic colors for success/warning/danger, and neutral grays.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: "sketch" description: "A friendly, hand-drawn sketch interface inspired by pencil illustrations on warm cream paper. Soft teal brand accents, hand-written display headings, rounded pill controls." metadata: author: typeui.sh

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Sketch Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Sketch. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A friendly, hand-drawn sketch interface inspired by pencil illustrations on warm cream paper. Soft teal brand accents, hand-written display headings, rounded pill controls, dashed card outlines, and chunky offset "pencil-drawn" shadows give every surface a tactile, illustrated feel.

Style Foundations

  • Visual style: modern, clean, high-contrast
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Delicious Handrawn, display=Delicious Handrawn, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#1DAD97, secondary=#F4EDE0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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