PluginBench
Skill
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Audit score 90

spacious

bergside/awesome-design-skills

Generous whitespace and grid-based layouts for clean, readable interfaces.

What is spacious?

Spacious is a design-system skill for creating minimal, accessible interfaces using consistent padding, an 8-point grid baseline, and semantic design tokens. Use it when authoring design guidelines, component specs, and implementation-ready documentation for engineers and designers.

  • Define spacing, typography, and color tokens aligned to an 8-point grid system
  • Create component anatomy, states, and variants with explicit interaction behavior
  • Establish accessibility requirements (WCAG 2.2 AA, keyboard-first, 44px+ touch targets)
  • Document responsive behavior, empty/loading/error states, and edge cases
  • Generate QA checklists and anti-patterns for design consistency
  • Author content and tone standards with concrete examples

How to install spacious

npx skills add https://github.com/bergside/awesome-design-skills --skill spacious
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How to use spacious

  1. 1.Define your design intent in one sentence before proposing rules
  2. 2.Establish design tokens (spacing, typography, color) and foundational constraints
  3. 3.Specify component anatomy, required states (default, hover, focus, active, disabled, loading, error), and interaction behavior for keyboard, pointer, and touch
  4. 4.Document accessibility acceptance criteria and testable requirements
  5. 5.Write content and tone standards with concrete examples
  6. 6.List anti-patterns and prohibited implementations
  7. 7.Create a QA checklist for code review execution

Use cases

Good for
  • Writing design-system guidelines for a new product or redesign
  • Specifying component rules (buttons, forms, cards) with accessibility acceptance criteria
  • Documenting migration paths from inconsistent legacy UI to a unified system
  • Creating implementation-ready specs that engineers can directly code from
  • Establishing accessibility and responsive behavior standards for design review
Who it's for
  • Design system authors and leads
  • Product designers writing component specifications
  • Engineers implementing design systems
  • Design-focused teams building accessible interfaces
  • Teams standardizing spacing, typography, and interaction patterns

spacious FAQ

What grid baseline does Spacious use?

Spacious uses an 8-point baseline grid for all spacing decisions, ensuring consistent rhythm and alignment across components.

Which accessibility standard does Spacious follow?

Spacious targets WCAG 2.2 AA with keyboard-first interactions, visible focus states, semantic HTML, screen-reader tested labels, and 44px+ touch targets.

What typography scale and fonts are included?

Spacious defines a 12/14/16/18/24/30/36 scale with Open Sans (primary), Montserrat (display), and IBM Plex Mono (monospace) across weights 100–900.

Can I use Spacious for responsive design?

Yes; Spacious requires responsive behavior by default and includes guidance for edge cases like long labels, empty states, and overflow handling.

What color tokens are defined?

Spacious includes primary (#3B82F6), secondary (#8B5CF6), success (#16A34A), warning (#D97706), danger (#DC2626), surface (#FFFFFF), and text (#111827) tokens.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: spacious description: Generous whitespace, consistent padding, and grid-based layouts for clean, readable, and breathing interfaces. license: MIT metadata: author: typeui.sh

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Spacious Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Spacious. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Spacious UI/UX design uses generous white space, consistent padding, and a 4- or 8-point grid system to create clean, readable, and intuitive interfaces

Style Foundations

  • Visual style: minimal, clean
  • Typography scale: 12/14/16/18/24/30/36 | Fonts: primary=Open Sans, display=Montserrat, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 8pt baseline grid

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, reduced-motion support, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, helpful, clear, friendly, professional, action-oriented, low-jargon

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default
  • document accessibility rationale

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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