PluginBench
Skill
Pass
Audit score 90

storytelling

bergside/awesome-design-skills

Narrative-driven design system for creating emotionally resonant digital experiences through visuals, copy, and interaction.

What is storytelling?

A design-system skill for crafting cohesive storytelling experiences in digital products. Use it when you need to guide users through engaging journeys with consistent visual, typographic, and interactive patterns that prioritize accessibility and emotional resonance.

  • Define narrative-focused design tokens (color, typography, spacing) with semantic naming
  • Establish component anatomy, states, and interaction patterns for consistent user journeys
  • Enforce WCAG 2.2 AA accessibility standards with keyboard-first interactions and visible focus states
  • Provide content and tone guidelines (concise, confident, helpful) for narrative consistency
  • Create QA checklists and anti-patterns to prevent visual hierarchy and accessibility regressions
  • Support responsive behavior and edge cases (long labels, empty states, overflow)

How to install storytelling

npx skills add https://github.com/bergside/awesome-design-skills --skill storytelling
Claude Code
Cursor
Windsurf
Cline

How to use storytelling

  1. 1.Review the design foundations: visual style (playful), typography scale (Inter, Abril Fatface, JetBrains Mono), color palette (primary, neutral, success, warning, danger), and spacing scale (4/8/12/16/24/32)
  2. 2.Define semantic design tokens for your product (e.g., primary=#3B82F6, surface=#FFFFFF)
  3. 3.Document component anatomy, required states (default, hover, focus-visible, active, disabled, loading, error), and interaction behavior for keyboard, pointer, and touch
  4. 4.Write accessibility acceptance criteria for each component using WCAG 2.2 AA standards
  5. 5.Establish content and tone standards with concrete examples aligned to the narrative intent
  6. 6.Create anti-patterns and migration notes for existing inconsistent UI
  7. 7.Execute the QA checklist during code review to validate token usage, hierarchy, and accessibility

Use cases

Good for
  • Building a design system for a product that emphasizes user onboarding through guided narratives
  • Establishing consistent visual and interaction patterns across a multi-page storytelling experience
  • Documenting component rules and accessibility criteria for a design-to-code handoff
  • Creating migration guidance when refactoring existing UI to meet narrative and accessibility standards
  • Defining typography and color tokens for a playful, expressive design language
Who it's for
  • Design system authors and maintainers
  • Product designers building narrative-driven experiences
  • Frontend engineers implementing design-system components
  • Design leads establishing accessibility and consistency standards

storytelling FAQ

What design tokens should I define first?

Start with foundational tokens: color palette (primary, secondary, success, warning, danger, surface, text), typography scale (weights 100–900, font families), and spacing scale (4/8/12/16/24/32). Use semantic names rather than raw values (e.g., 'primary' instead of '#3B82F6').

How do I ensure accessibility in narrative-driven design?

Follow WCAG 2.2 AA standards with keyboard-first interactions, visible focus states, and sufficient color contrast. Define testable acceptance criteria for each component and include them in your QA checklist.

What should I include in component-level guidance?

Document component anatomy, required states (default, hover, focus-visible, active, disabled, loading, error), interaction behavior for keyboard/pointer/touch, spacing and typography usage, responsive behavior, and edge cases like long labels or overflow.

How do I handle conflicts between aesthetics and accessibility?

Always prioritize accessibility. Flag conflicts explicitly in your guidance, explain the trade-off, and provide a solution that meets both goals. Use 'must' for non-negotiable accessibility rules and 'should' for recommendations.

What is the expected output structure for design-system guidance?

Include context and goals, design tokens and foundations, component-level rules, accessibility requirements, content and tone standards with examples, anti-patterns, and a QA checklist that can be executed during code review.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: storytelling description: Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys. license: MIT metadata: author: typeui.sh

<!-- TYPEUI_SH_MANAGED_START -->

Storytelling Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Storytelling. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a narrative techniques to create engaging, intuitive, and emotionally resonant digital experiences. It guides users through a cohesive journey using visuals, copy, and interaction, transforming functional interfaces into memorable experiences.

Style Foundations

  • Visual style: playful
  • Typography scale: desktop-first expressive scale | Fonts: primary=Inter, display=Abril Fatface, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->