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homekit

dpearson2699/swift-ios-skills

How to install homekit

npx skills add https://github.com/dpearson2699/swift-ios-skills --skill homekit
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Full instructions (SKILL.md)

Source of truth, from dpearson2699/swift-ios-skills.


name: homekit description: "Control smart-home accessories and commission Matter devices using HomeKit and MatterSupport. Use when managing homes/rooms/accessories, creating action sets or triggers, reading accessory characteristics, onboarding Matter devices, or building a third-party smart-home ecosystem app."

HomeKit

Control home automation accessories and commission Matter devices. HomeKit manages the home/room/accessory model, action sets, and triggers. MatterSupport handles device commissioning into your ecosystem. Targets Swift 6.3 / iOS 26+.

Contents

Setup

HomeKit Configuration

  1. Enable the HomeKit capability in Xcode (Signing & Capabilities)
  2. Add NSHomeKitUsageDescription to Info.plist:
<key>NSHomeKitUsageDescription</key>
<string>This app controls your smart home accessories.</string>

MatterSupport Configuration

For Matter commissioning into your own ecosystem:

  1. Add a MatterSupport Extension target and set its principal class to a MatterAddDeviceExtensionRequestHandler subclass
  2. Add NSBonjourServices entries for _matter._tcp, _matterc._udp, and _matterd._udp
  3. Add com.apple.developer.matter.allow-setup-payload only if the caller supplies a Matter setup payload programmatically

Availability Check

import HomeKit

let homeManager = HMHomeManager()

// HomeKit is available on iPhone, iPad, Apple TV, Apple Watch,
// Mac Catalyst, and Vision Pro.
// Authorization is handled through the delegate:
homeManager.delegate = self

HomeKit Data Model

HomeKit organizes home automation in a hierarchy:

HMHomeManager
  -> HMHome (one or more)
       -> HMRoom (rooms in the home)
            -> HMAccessory (devices in a room)
                 -> HMService (functions: light, thermostat, etc.)
                      -> HMCharacteristic (readable/writable values)
       -> HMZone (groups of rooms)
       -> HMActionSet (grouped actions)
       -> HMTrigger (time or event-based triggers)

Initializing the Home Manager

Create a single HMHomeManager and implement the delegate to know when data is loaded. HomeKit loads asynchronously -- do not access homes until the delegate fires.

import HomeKit

final class HomeStore: NSObject, HMHomeManagerDelegate {
    let homeManager = HMHomeManager()

    override init() {
        super.init()
        homeManager.delegate = self
    }

    func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
        // Safe to access manager.homes now
        let homes = manager.homes
        let primaryHome = manager.primaryHome
        print("Loaded \(homes.count) homes")
    }

    func homeManager(
        _ manager: HMHomeManager,
        didUpdate status: HMHomeManagerAuthorizationStatus
    ) {
        if status.contains(.authorized) {
            print("HomeKit access granted")
        }
    }
}

Accessing Rooms

guard let home = homeManager.primaryHome else { return }

let rooms = home.rooms
let kitchen = rooms.first { $0.name == "Kitchen" }

// Room for accessories not assigned to a specific room
let defaultRoom = home.roomForEntireHome()

Managing Accessories

Discovering and Adding Accessories

Use HomeKit and MatterSupport for home-model work: homes, rooms, HMAccessory services and characteristics, action sets, triggers and automations, HomeKit accessory setup UI, and Matter commissioning. If the same request asks about lower-level Bluetooth or Wi-Fi accessory discovery or authorization, name AccessorySetupKit as the boundary for discovery descriptors, picker authorization, ASAccessorySession events, and migration. After AccessorySetupKit setup, explicitly name both post-setup handoff targets: CoreBluetooth/GATT for Bluetooth accessories and NetworkExtension for Wi-Fi accessory network flows; neither handoff is HomeKit automation logic.

// System UI for accessory discovery
home.addAndSetupAccessories { error in
    if let error {
        print("Setup failed: \(error)")
    }
}

Listing Accessories and Services

for accessory in home.accessories {
    print("\(accessory.name) in \(accessory.room?.name ?? "unassigned")")

    for service in accessory.services {
        print("  Service: \(service.serviceType)")

        for characteristic in service.characteristics {
            print("    \(characteristic.characteristicType): \(characteristic.value ?? "nil")")
        }
    }
}

Moving an Accessory to a Room

guard let accessory = home.accessories.first,
      let bedroom = home.rooms.first(where: { $0.name == "Bedroom" }) else { return }

home.assignAccessory(accessory, to: bedroom) { error in
    if let error {
        print("Failed to move accessory: \(error)")
    }
}

Reading and Writing Characteristics

Reading a Value

let characteristic: HMCharacteristic = // obtained from a service

characteristic.readValue { error in
    guard error == nil else { return }
    if let value = characteristic.value as? Bool {
        print("Power state: \(value)")
    }
}

Writing a Value

// Turn on a light
characteristic.writeValue(true) { error in
    if let error {
        print("Write failed: \(error)")
    }
}

Observing Changes

Enable notifications for real-time updates:

characteristic.enableNotification(true) { error in
    guard error == nil else { return }
}

// In HMAccessoryDelegate:
func accessory(
    _ accessory: HMAccessory,
    service: HMService,
    didUpdateValueFor characteristic: HMCharacteristic
) {
    print("Updated: \(characteristic.value ?? "nil")")
}

Action Sets and Triggers

Creating an Action Set

An HMActionSet groups characteristic writes that execute together:

home.addActionSet(withName: "Good Night") { actionSet, error in
    guard let actionSet, error == nil else { return }

    // Turn off living room light
    let lightChar = livingRoomLight.powerCharacteristic
    let action = HMCharacteristicWriteAction(
        characteristic: lightChar,
        targetValue: false as NSCopying
    )
    actionSet.addAction(action) { error in
        guard error == nil else { return }
        print("Action added to Good Night scene")
    }
}

Executing an Action Set

home.executeActionSet(actionSet) { error in
    if let error {
        print("Execution failed: \(error)")
    }
}

Creating a Timer Trigger

var timeOfDay = DateComponents()
timeOfDay.hour = 22
timeOfDay.minute = 30

let firstFireDate = Calendar.current.nextDate(
    after: Date(),
    matching: timeOfDay,
    matchingPolicy: .nextTime
)!

let trigger = HMTimerTrigger(
    name: "Nightly",
    fireDate: firstFireDate,
    recurrence: DateComponents(day: 1)  // Repeat every day after firstFireDate
)

home.addTrigger(trigger) { error in
    guard error == nil else { return }

    // Attach the action set to the trigger
    trigger.addActionSet(goodNightActionSet) { error in
        guard error == nil else { return }

        trigger.enable(true) { error in
            print("Trigger enabled: \(error == nil)")
        }
    }
}

Creating an Event Trigger

let motionDetected = HMCharacteristicEvent(
    characteristic: motionSensorCharacteristic,
    triggerValue: true as NSCopying
)

let eventTrigger = HMEventTrigger(
    name: "Motion Lights",
    events: [motionDetected],
    predicate: nil
)

home.addTrigger(eventTrigger) { error in
    // Add action sets as above
}

Matter Commissioning

Use MatterAddDeviceRequest to commission a Matter device into your ecosystem. This is separate from the HMHome home-automation model; it handles the Matter setup flow and calls into your MatterSupport extension.

Basic Commissioning

import MatterSupport

func addMatterDevice() async throws {
    guard MatterAddDeviceRequest.isSupported else {
        print("Matter not supported on this device")
        return
    }

    let topology = MatterAddDeviceRequest.Topology(
        ecosystemName: "My Smart Home",
        homes: [
            MatterAddDeviceRequest.Home(displayName: "Main House")
        ]
    )

    let request = MatterAddDeviceRequest(
        topology: topology,
        setupPayload: nil,
        showing: .allDevices
    )

    // Presents system UI for device pairing
    try await request.perform()
}

When providing a setup code directly, import Matter and pass an MTRSetupPayload as setupPayload; this is the case that requires the setup-payload entitlement.

Filtering Devices

// Only show devices from a specific vendor
let criteria = MatterAddDeviceRequest.DeviceCriteria.vendorID(0x1234)

let request = MatterAddDeviceRequest(
    topology: topology,
    setupPayload: nil,
    showing: criteria
)

Combine criteria with .all([.vendorID(...), .not(.productID(...))]) or use .any(...) when any one criterion is enough.

MatterAddDeviceExtensionRequestHandler

For full ecosystem support, create a MatterSupport Extension. The extension handles commissioning callbacks. Override the needed methods, but do not call super from those overrides.

import MatterSupport

final class MatterHandler: MatterAddDeviceExtensionRequestHandler {

    override func validateDeviceCredential(
        _ deviceCredential:
            MatterAddDeviceExtensionRequestHandler.DeviceCredential
    ) async throws {
        // Validate the device attestation certificate
        // Throw to reject the device
    }

    override func rooms(
        in home: MatterAddDeviceRequest.Home?
    ) async -> [MatterAddDeviceRequest.Room] {
        // Return rooms in the selected home
        return [
            MatterAddDeviceRequest.Room(displayName: "Living Room"),
            MatterAddDeviceRequest.Room(displayName: "Kitchen")
        ]
    }

    override func configureDevice(
        named name: String,
        in room: MatterAddDeviceRequest.Room?
    ) async {
        // Save the device configuration to your backend
        print("Configuring \(name) in \(room?.displayName ?? "no room")")
    }

    override func commissionDevice(
        in home: MatterAddDeviceRequest.Home?,
        onboardingPayload: String,
        commissioningID: UUID
    ) async throws {
        // Use the onboarding payload to commission the device
        // into your fabric using the Matter framework
    }
}

Common Mistakes

DON'T: Access homes before the delegate fires

// WRONG -- homes array is empty until delegate is called
let manager = HMHomeManager()
let homes = manager.homes  // Always empty here

// CORRECT -- wait for delegate
func homeManagerDidUpdateHomes(_ manager: HMHomeManager) {
    let homes = manager.homes  // Now populated
}

DON'T: Confuse HomeKit setup with Matter commissioning

// WRONG -- using HomeKit accessory setup for a Matter ecosystem app
home.addAndSetupAccessories { error in }

// CORRECT -- use MatterAddDeviceRequest for Matter ecosystem commissioning
let request = MatterAddDeviceRequest(
    topology: topology,
    setupPayload: nil,
    showing: .allDevices
)
try await request.perform()

DON'T: Forget required configuration

Matter ecosystem commissioning needs the MatterSupport extension, principal handler class, and Matter Bonjour services. Add the setup-payload entitlement only when your app provides setup codes directly.

DON'T: Create multiple HMHomeManager instances

// WRONG -- each instance loads the full database independently
class ScreenA { let manager = HMHomeManager() }
class ScreenB { let manager = HMHomeManager() }

// CORRECT -- single shared instance
@Observable
final class HomeStore {
    static let shared = HomeStore()
    let homeManager = HMHomeManager()
}

DON'T: Write characteristics without checking metadata

// WRONG -- writing a value outside the valid range
characteristic.writeValue(500) { _ in }

// CORRECT -- check metadata first
if let metadata = characteristic.metadata,
   let maxValue = metadata.maximumValue?.intValue {
    let safeValue = min(brightness, maxValue)
    characteristic.writeValue(safeValue) { _ in }
}

Review Checklist

  • HomeKit capability enabled in Xcode
  • NSHomeKitUsageDescription present in Info.plist
  • Single HMHomeManager instance shared across the app
  • HMHomeManagerDelegate implemented; homes not accessed before homeManagerDidUpdateHomes
  • HMHomeDelegate set on homes to receive accessory and room changes
  • HMAccessoryDelegate set on accessories to receive characteristic updates
  • Characteristic metadata checked before writing values
  • Error handling in all completion handlers
  • MatterSupport extension target and principal handler configured
  • Matter discovery NSBonjourServices entries added
  • com.apple.developer.matter.allow-setup-payload used only when providing setup codes
  • MatterAddDeviceRequest.isSupported checked before performing requests
  • Matter extension handler implements commissionDevice(in:onboardingPayload:commissioningID:)
  • Action sets tested with the HomeKit Accessory Simulator before shipping
  • Triggers enabled after creation (trigger.enable(true))

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