ios-simulator
dpearson2699/swift-ios-skills
Manage iOS Simulator devices, apps, and testing workflows with xcrun simctl commands.
What is ios-simulator?
Automates iOS Simulator lifecycle, app installation, launch, and testing scenarios using xcrun simctl. Use this when scripting Simulator workflows, debugging boot failures, or determining whether testing requires a physical device.
- Boot, shutdown, erase, and delete Simulator devices
- Install and launch apps, pass launch arguments, and stream console output
- Simulate push notifications, location routes, and predefined scenarios
- Grant, revoke, and reset privacy permissions (photos, microphone, contacts, etc.)
- Open deep links and custom URL schemes
- Override status bar for consistent screenshots and video recording
How to install ios-simulator
npx skills add https://github.com/dpearson2699/swift-ios-skills --skill ios-simulator- Xcode installed with iOS Simulator support
- xcrun command-line tools available in PATH
- Built .app bundle for simulator architecture (not .ipa)
How to use ios-simulator
- 1.List available device types and runtimes with `xcrun simctl list devicetypes` and `xcrun simctl list runtimes`
- 2.Create a Simulator device or identify an existing UDID
- 3.Boot the device with `xcrun simctl bootstatus <UDID> -b` and wait for readiness
- 4.Build your app for the simulator architecture using xcodebuild
- 5.Install the .app bundle with `xcrun simctl install <UDID> <path-to-.app>`
- 6.Launch the app with `xcrun simctl launch <UDID> com.example.MyApp` and optional arguments
- 7.Use `xcrun simctl push`, `xcrun simctl location`, and `xcrun simctl privacy` to simulate testing scenarios
- 8.Capture screenshots or video, then clean up with shutdown or erase commands
Use cases
- Automate Simulator device setup and app testing in CI/CD pipelines
- Test push notification handling and location-based features without physical devices
- Pre-grant privacy permissions to avoid system dialogs blocking automated test runs
- Capture consistent App Store screenshots with clean status bar overrides
- Debug CoreSimulator boot failures and determine hardware-specific test requirements
- iOS developers automating test workflows
- QA engineers running Simulator-based test suites
- CI/CD pipeline maintainers managing Xcode test infrastructure
- App developers deciding between Simulator and physical device testing
ios-simulator FAQ
`set` places the device at a fixed coordinate; `run` executes a predefined scenario name (e.g., 'City Run'); `start` accepts custom waypoint routes from command-line arguments or stdin.
`booted` is non-deterministic when multiple Simulators are running. Use explicit UDIDs in scripts and CI to avoid picking the wrong device.
Pre-grant permissions with `xcrun simctl privacy booted grant <service> <bundle-id>` before running tests, but keep Info.plist privacy strings in place to test the normal prompt flow.
No. `simctl install` requires a `.app` directory built for the simulator architecture. Use xcodebuild with `-destination 'platform=iOS Simulator'` to produce the correct bundle.
Configure the app's associated domains entitlement, ensure the domain serves a valid `apple-app-site-association` file, then use `xcrun simctl openurl booted https://example.com/path` to trigger the link.
Full instructions (SKILL.md)
Source of truth, from dpearson2699/swift-ios-skills.
name: ios-simulator description: "Manages iOS Simulator devices and app tests with xcrun simctl: lifecycle, install/launch, push and location simulation, privacy permissions, deep links, status-bar overrides, screenshots/video, log streaming, app containers, and targetEnvironment(simulator). Use when scripting Simulator workflows, debugging CoreSimulator boot failures, or deciding which hardware, performance, networking, memory-pressure, and security behaviors require a physical device."
iOS Simulator
Load the simctl command reference when you need complete command tables, JSON parsing, privacy/status-bar values, Logger filter setup, or boot recovery commands.
Contents
- Device Lifecycle
- App Install and Launch
- Testing Workflows
- Screenshot and Video Recording
- Log Streaming
- Compile-Time Simulator Detection
- Simulator Limitations
- Common Mistakes
- Review Checklist
- References
Device Lifecycle
Listing Devices and Runtimes
# List all available simulators grouped by runtime
xcrun simctl list devices available
# List installed runtimes
xcrun simctl list runtimes
# List only booted devices
xcrun simctl list devices booted
# JSON output for scripting
xcrun simctl list -j devices available
Parse JSON output to find a specific device programmatically. See references/simctl-commands.md for jq parsing examples.
Creating a Device
# Find available device types and runtimes
xcrun simctl list devicetypes
xcrun simctl list runtimes
# Create a device — returns the new UDID
xcrun simctl create "My Test Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"
Device types and runtime identifiers in examples throughout this skill are illustrative. Run simctl list devicetypes and simctl list runtimes to find the identifiers available on your system.
Use the returned UDID for subsequent commands.
Boot, Shutdown, Erase, Delete
# Boot a specific device
xcrun simctl boot <UDID>
# Boot if needed and wait until the device is ready
xcrun simctl bootstatus <UDID> -b
# Shutdown a running device
xcrun simctl shutdown <UDID>
# Factory reset — wipes all data, keeps the device
xcrun simctl erase <UDID>
# Delete a specific device
xcrun simctl delete <UDID>
# Delete all devices not available in the current Xcode
xcrun simctl delete unavailable
# Shutdown everything
xcrun simctl shutdown all
Use booted as a UDID shorthand when exactly one simulator is running:
xcrun simctl shutdown booted
If multiple simulators are booted, booted picks one of them non-deterministically. Prefer explicit UDIDs when running parallel simulators.
In scripts and CI, xcrun simctl bootstatus <UDID> -b is the canonical
boot-and-readiness gate before install, launch, push, or location commands.
App Install and Launch
Installing an App
# Build for simulator first
xcodebuild build \
-scheme MyApp \
-destination 'platform=iOS Simulator,name=iPhone 16 Pro' \
-derivedDataPath build/
# Boot and wait for SpringBoard/services before install
xcrun simctl bootstatus <UDID> -b
# Install the .app bundle
xcrun simctl install <UDID> build/Build/Products/Debug-iphonesimulator/MyApp.app
The path must point to a .app directory built for the simulator architecture, not a .ipa file.
Launching and Terminating
# Launch by bundle ID
xcrun simctl launch booted com.example.MyApp
# Launch and stream stdout/stderr to the terminal
xcrun simctl launch --console booted com.example.MyApp
# Pass launch arguments
xcrun simctl launch booted com.example.MyApp --reset-onboarding -AppleLanguages "(fr)"
# Terminate a running app
xcrun simctl terminate booted com.example.MyApp
--console is useful for debugging — it shows print() and os_log output directly in the terminal.
App Container Paths
# App bundle location
xcrun simctl get_app_container booted com.example.MyApp app
# Data container (Documents, Library, tmp)
xcrun simctl get_app_container booted com.example.MyApp data
# Shared app group container
xcrun simctl get_app_container booted com.example.MyApp group.com.example.shared
Testing Workflows
Push Notification Simulation
Create a JSON payload file:
{
"aps": {
"alert": {
"title": "New Message",
"body": "You have a new message from Alice"
},
"badge": 3,
"sound": "default"
},
"customKey": "customValue"
}
Send it to the Simulator:
# Send push payload from file
xcrun simctl push booted com.example.MyApp payload.json
# Pipe payload from stdin
echo '{"aps":{"alert":"Quick test"}}' | xcrun simctl push booted com.example.MyApp -
This tests local payload handling and notification UI, not APNs delivery.
Location Simulation
# Set a fixed coordinate (latitude, longitude)
xcrun simctl location booted set 37.3349,-122.0090
# List available predefined scenarios
xcrun simctl location booted list
# Run a predefined scenario
xcrun simctl location booted run "City Run"
# Follow custom command-line waypoints
xcrun simctl location booted start --speed=15 --interval=1 \
37.3349,-122.0090 37.3317,-122.0307
# Read waypoints from stdin, one "lat,lon" pair per line
printf "37.3349,-122.0090\n37.3317,-122.0307\n" | \
xcrun simctl location booted start --distance=100 -
# Clear the simulated location
xcrun simctl location booted clear
Use set for one coordinate, run for predefined scenario names, and start for custom waypoint routes. The command boundary matters: simctl location run accepts built-in scenario names (e.g., "City Run", "Freeway Drive"), not GPX file paths; simctl location start is the command-line path for custom coordinate waypoints. Use Xcode's Debug > Simulate Location menu for GPX-based routes.
Location simulation affects all apps using Core Location on the booted device. Clear the location when done to avoid unexpected test results.
Privacy Permissions
# Grant a permission
xcrun simctl privacy booted grant photos com.example.MyApp
# Revoke a permission
xcrun simctl privacy booted revoke microphone com.example.MyApp
# Reset all permissions for the app
xcrun simctl privacy booted reset all com.example.MyApp
Common service names: photos, microphone, contacts, calendar, reminders, location, location-always, motion, siri. See references/simctl-commands.md for the full list.
Pre-granting permissions in CI avoids system permission dialogs that block automated test runs, but it can mask missing usage description keys. Keep the required Info.plist privacy strings in place and still test the normal prompt flow.
Deep Links and URLs
# Open a URL (triggers universal links or custom URL schemes)
xcrun simctl openurl booted "https://example.com/product/123"
# Custom URL scheme
xcrun simctl openurl booted "myapp://settings/notifications"
For universal links, the app's associated domains entitlement must be configured. The Simulator uses the apple-app-site-association file from the domain.
Status Bar Overrides
# Set a clean status bar for screenshots
xcrun simctl status_bar booted override \
--time "9:41" \
--batteryState charged \
--batteryLevel 100 \
--cellularMode active \
--cellularBars 4 \
--wifiBars 3 \
--operatorName ""
# Clear all overrides
xcrun simctl status_bar booted clear
Use status bar overrides to produce consistent App Store screenshots. Always clear overrides after capturing to avoid confusing other testing.
Screenshot and Video Recording
# Capture a screenshot
xcrun simctl io booted screenshot screenshot.png
# Record video (press Ctrl+C to stop)
xcrun simctl io booted recordVideo recording.mov
# Screenshot with specific display mask
xcrun simctl io booted screenshot --mask black screenshot.png
--mask options: ignored (default, no mask), alpha (transparent corners), black (black corners). Use alpha or black when capturing screenshots that show the device shape. The alpha mask is only supported for screenshots — video recording falls back to black.
Video recording continues until the process receives SIGINT (Ctrl+C). The recording is saved only after stopping — killing the process with SIGKILL loses the file.
Log Streaming
Basic Log Stream
# Stream all logs at debug level and above
xcrun simctl spawn booted log stream --level debug
# Filter by subsystem
xcrun simctl spawn booted log stream --level debug \
--predicate 'subsystem == "com.example.app"'
# Filter by subsystem and category
xcrun simctl spawn booted log stream --level debug \
--predicate 'subsystem == "com.example.app" AND category == "networking"'
# Filter by process name
xcrun simctl spawn booted log stream \
--predicate 'process == "MyApp"'
Load Logger and Filtered Streaming
when defining Logger subsystems/categories and matching log stream
predicates.
Compile-Time Simulator Detection
Use #if targetEnvironment(simulator) to exclude code that cannot run in the Simulator:
func registerForPush() {
#if targetEnvironment(simulator)
logger.info("Skipping APNs registration — running in Simulator")
#else
UIApplication.shared.registerForRemoteNotifications()
#endif
}
Runtime detection via environment variables:
var isSimulator: Bool {
ProcessInfo.processInfo.environment["SIMULATOR_DEVICE_NAME"] != nil
}
Prefer compile-time checks (#if targetEnvironment(simulator)) over runtime checks. The compiler strips excluded code entirely, preventing linker errors from unavailable symbols.
Simulator Limitations
Use this table as the authoritative classification. A supported trigger or proxy does not establish real-device fidelity.
| Capability | Simulator Support |
|---|---|
| APNs push delivery | No — use simctl push for local simulation |
| Performance fidelity | Relative only — Simulator is not accurate for CPU/processing performance, networking speed, graphics/Metal, memory bandwidth, frame timing, memory pressure, Jetsam, shader correctness, or thermal behavior; verify performance-sensitive work on hardware |
| Metal GPU family parity | Partial — Simulator uses the host Mac GPU, not the device GPU; some shaders and limits differ |
| Camera hardware | No — use photo library injection or mock AVCaptureSession |
| Audio input / microphone | No general app audio input; Siri can be activated from Simulator menus |
| Secure Enclave | No — kSecAttrTokenIDSecureEnclave operations fail |
| App Attest (DCAppAttestService) | No — isSupported returns false |
| DockKit motor control | No — no physical accessory connection |
| Accelerometer / Gyroscope | No motion sensor support; use real devices for motion-dependent behavior |
| Barometer | No |
| NFC (Core NFC) | No |
| Bluetooth (Core Bluetooth) | No — use a real device for BLE testing |
| CarPlay display simulation | Supported through Simulator's external display/CarPlay option; still verify in vehicle or device setups |
| Face ID / Touch ID hardware | No hardware — use Features > Face ID / Touch ID menu in Simulator |
| Memory warnings, location changes, manual iCloud sync trigger | Supported through Simulator menus or simctl; manual sync can test app callback handling |
| Automatic iCloud propagation and conflicts | Hardware required for real accounts/devices, notification-triggered sync, background delivery, conflicts, and account/device state differences |
| Cellular network conditions | No — use Network Link Conditioner on Mac |
Common Mistakes
DON'T: Hardcode simulator UDIDs in scripts
UDIDs change when simulators are deleted and recreated. Hardcoded values break on other machines and CI.
# WRONG — hardcoded UDID
xcrun simctl boot "A1B2C3D4-E5F6-7890-ABCD-EF1234567890"
# CORRECT — look up by name and runtime
UDID=$(xcrun simctl list -j devices available | \
jq -r '.devices["com.apple.CoreSimulator.SimRuntime.iOS-18-4"][] | select(.name == "iPhone 16 Pro") | .udid')
xcrun simctl boot "$UDID"
# CORRECT — use "booted" when one simulator is running
xcrun simctl install booted MyApp.app
DON'T: Install or launch on a shutdown simulator
simctl install and simctl launch require a booted device. They fail silently or with an unhelpful error on a shutdown device.
# WRONG — device is not booted
xcrun simctl install <UDID> MyApp.app # fails
# CORRECT — boot if needed and wait for readiness, then install
xcrun simctl bootstatus <UDID> -b
xcrun simctl install <UDID> MyApp.app
xcrun simctl launch <UDID> com.example.MyApp
DON'T: Leave zombie simulators running in CI
Each booted simulator consumes memory and CPU. CI pipelines that create simulators without cleanup accumulate zombie devices.
# WRONG — CI script creates and boots but never cleans up
xcrun simctl create "CI Phone" "iPhone 16 Pro" "com.apple.CoreSimulator.SimRuntime.iOS-18-4"
xcrun simctl boot "$UDID"
# ... tests run, pipeline exits ...
# CORRECT — always clean up in CI teardown
cleanup() {
xcrun simctl shutdown all
xcrun simctl delete "$UDID"
}
trap cleanup EXIT
DON'T: Keep retrying boot on a stuck simulator
A simulator stuck in the "Booting" state will not recover by retrying boot. The underlying CoreSimulator state is corrupted.
# WRONG — retry loop on a stuck device
xcrun simctl boot "$UDID" # "Unable to boot device in current state: Booting"
xcrun simctl boot "$UDID" # same error, forever
# CORRECT — shut down, erase, and retry
xcrun simctl shutdown "$UDID"
xcrun simctl erase "$UDID"
xcrun simctl boot "$UDID"
# If that fails, reset CoreSimulator entirely
xcrun simctl shutdown all
xcrun simctl erase all
# Last resort: rm -rf ~/Library/Developer/CoreSimulator/Caches
Review Checklist
- Simulator devices created with explicit device type and runtime identifiers
- Scripts use
bootedor parsed UDID from JSON output, not hardcoded values - Push notification payloads tested via
simctl pushduring development - Push notification delivery verified on a real device before release
- Location simulation tested with fixed coordinates, predefined scenarios, and custom waypoints when needed
- Privacy permissions pre-granted in CI to avoid blocking dialogs
-
#if targetEnvironment(simulator)guards around APIs unavailable in Simulator - Status bar overrides cleared after capturing screenshots
- CI pipelines shut down and delete simulators in teardown
- Log streaming configured with subsystem/category predicates for focused debugging
- App container paths used for inspecting sandboxed data during debugging
References
- Running your app in Simulator or on a device
- Downloading and installing additional Xcode components
- Testing in Simulator versus testing on hardware devices
- Testing complex hardware device scenarios in Simulator
- Simulating an external display or CarPlay
- simctl command reference: references/simctl-commands.md
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