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video-motion-graphics

dylantarre/animation-principles

Apply Disney's 12 animation principles to After Effects and Premiere Pro motion graphics.

What is video-motion-graphics?

A reference guide for implementing classic animation principles in video motion design. Use this when building After Effects compositions, Premiere Pro motion, titles, explainer videos, or broadcast graphics to ensure professional timing, staging, and appeal.

  • Map all 12 Disney animation principles to After Effects and Premiere Pro techniques
  • Provide ready-to-use expressions for overshoot, elastic motion, and stagger effects
  • Reference timing durations and easing curves for common motion graphics elements
  • Guide staging, depth, and focus techniques using composition and effects
  • Explain frame-by-frame vs. keyframe animation approaches for different content types
  • Cover 3D consistency, parallax, and spatial hierarchy in motion design

How to install video-motion-graphics

npx skills add https://github.com/dylantarre/animation-principles --skill video-motion-graphics
Claude Code
Cursor
Windsurf
Cline

How to use video-motion-graphics

  1. 1.Review the 12 animation principles table to identify which apply to your shot
  2. 2.Consult the Principle Applications section for specific After Effects or Premiere Pro techniques
  3. 3.Use the provided expressions (overshoot, stagger) by copying into your property keyframes
  4. 4.Reference the Timing Reference table to set appropriate durations for your element type
  5. 5.Check Export Considerations before final render to ensure motion blur and framerate are correct
  6. 6.Test animations at 1x playback speed, not RAM preview, to verify timing

Use cases

Good for
  • Creating polished logo animations with anticipation and appeal
  • Building lower-third graphics with proper timing and easing
  • Designing explainer video sequences with secondary action and staging
  • Animating text reveals with overlapping and follow-through
  • Developing broadcast motion graphics with consistent timing across framerate standards
Who it's for
  • Motion graphics designers
  • After Effects animators
  • Premiere Pro editors creating motion content
  • Broadcast graphics specialists
  • Explainer video creators

video-motion-graphics FAQ

Should I use frame-by-frame or keyframe animation?

Use frame-by-frame (straight ahead) for character animation and organic motion. Use keyframe-based (pose to pose) for most motion graphics, then refine with expressions.

How do I make motion feel natural instead of robotic?

Master the Graph Editor to customize easing curves instead of using linear keyframes. Enable motion paths for arcs, and use overlapping action so secondary elements lag behind primary motion.

What framerate should I use?

24fps for cinematic feel (requires motion blur), 30fps for broadcast standard, 60fps for digital-first content. Preview at your final framerate, not just RAM preview.

How do I create elastic or bouncy motion?

Use the provided overshoot expression on any property, adjusting freq and decay parameters. Alternatively, manually create overshoot by extending keyframes past the final value.

How long should animations take?

Text reveals: 15–25 frames; logo animations: 30–60 frames; transitions: 10–20 frames; lower thirds in: 12–18 frames; lower thirds out: 8–12 frames. Adjust based on content importance and pacing.

Full instructions (SKILL.md)

Source of truth, from dylantarre/animation-principles.


name: video-motion-graphics description: Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

Video Motion Graphics

Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.

Quick Reference

PrincipleMotion Graphics Implementation
Squash & StretchOvershoot expressions, elastic motion
AnticipationPre-movement, wind-up keyframes
StagingComposition, depth, focus pulls
Straight Ahead / Pose to PoseFrame-by-frame vs keyframe animation
Follow Through / OverlappingDelayed layers, expression lag
Slow In / Slow OutGraph editor curves, easing
ArcMotion paths, rotation follows path
Secondary ActionEnvironment response, particle systems
Timing24/30/60fps considerations
ExaggerationScale beyond reality, dramatic motion
Solid DrawingZ-space, 3D consistency, parallax
AppealSmooth, professional, emotionally resonant

Principle Applications

Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.

Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.

Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.

Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.

Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.

Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.

Arc: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines.

Secondary Action: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements.

Timing: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing.

Exaggeration: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration.

Solid Drawing: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space.

Appeal: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional.

After Effects Techniques

Overshoot Expression

// Apply to any property for elastic overshoot
freq = 3;
decay = 5;
n = 0;
if (numKeys > 0) {
    n = nearestKey(time).index;
    if (key(n).time > time) n--;
}
if (n > 0) {
    t = time - key(n).time;
    amp = velocityAtTime(key(n).time - .001);
    w = freq * Math.PI * 2;
    value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w);
} else {
    value;
}

Stagger Expression

// Apply delay based on layer index
delay = 0.1;
d = delay * (index - 1);
time - d;

Timing Reference

ElementDurationEasing
Text reveal15-25 framesEase out
Logo animation30-60 framesCustom curve
Transition10-20 framesEase in-out
Lower third in12-18 framesEase out
Lower third out8-12 framesEase in

Export Considerations

  • Preview at final framerate
  • Enable motion blur for fast motion
  • Check timing at 1x speed, not RAM preview
  • Account for broadcast safe areas
  • Test on target display format