video-motion-graphics
dylantarre/animation-principles
Apply Disney's 12 animation principles to After Effects and Premiere Pro motion graphics.
What is video-motion-graphics?
A reference guide for implementing classic animation principles in video motion design. Use this when building After Effects compositions, Premiere Pro motion, titles, explainer videos, or broadcast graphics to ensure professional timing, staging, and appeal.
- Map all 12 Disney animation principles to After Effects and Premiere Pro techniques
- Provide ready-to-use expressions for overshoot, elastic motion, and stagger effects
- Reference timing durations and easing curves for common motion graphics elements
- Guide staging, depth, and focus techniques using composition and effects
- Explain frame-by-frame vs. keyframe animation approaches for different content types
- Cover 3D consistency, parallax, and spatial hierarchy in motion design
How to install video-motion-graphics
npx skills add https://github.com/dylantarre/animation-principles --skill video-motion-graphicsHow to use video-motion-graphics
- 1.Review the 12 animation principles table to identify which apply to your shot
- 2.Consult the Principle Applications section for specific After Effects or Premiere Pro techniques
- 3.Use the provided expressions (overshoot, stagger) by copying into your property keyframes
- 4.Reference the Timing Reference table to set appropriate durations for your element type
- 5.Check Export Considerations before final render to ensure motion blur and framerate are correct
- 6.Test animations at 1x playback speed, not RAM preview, to verify timing
Use cases
- Creating polished logo animations with anticipation and appeal
- Building lower-third graphics with proper timing and easing
- Designing explainer video sequences with secondary action and staging
- Animating text reveals with overlapping and follow-through
- Developing broadcast motion graphics with consistent timing across framerate standards
- Motion graphics designers
- After Effects animators
- Premiere Pro editors creating motion content
- Broadcast graphics specialists
- Explainer video creators
video-motion-graphics FAQ
Use frame-by-frame (straight ahead) for character animation and organic motion. Use keyframe-based (pose to pose) for most motion graphics, then refine with expressions.
Master the Graph Editor to customize easing curves instead of using linear keyframes. Enable motion paths for arcs, and use overlapping action so secondary elements lag behind primary motion.
24fps for cinematic feel (requires motion blur), 30fps for broadcast standard, 60fps for digital-first content. Preview at your final framerate, not just RAM preview.
Use the provided overshoot expression on any property, adjusting freq and decay parameters. Alternatively, manually create overshoot by extending keyframes past the final value.
Text reveals: 15–25 frames; logo animations: 30–60 frames; transitions: 10–20 frames; lower thirds in: 12–18 frames; lower thirds out: 8–12 frames. Adjust based on content importance and pacing.
Full instructions (SKILL.md)
Source of truth, from dylantarre/animation-principles.
name: video-motion-graphics description: Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.
Video Motion Graphics
Apply Disney's 12 animation principles to After Effects, Premiere Pro, and video motion design.
Quick Reference
| Principle | Motion Graphics Implementation |
|---|---|
| Squash & Stretch | Overshoot expressions, elastic motion |
| Anticipation | Pre-movement, wind-up keyframes |
| Staging | Composition, depth, focus pulls |
| Straight Ahead / Pose to Pose | Frame-by-frame vs keyframe animation |
| Follow Through / Overlapping | Delayed layers, expression lag |
| Slow In / Slow Out | Graph editor curves, easing |
| Arc | Motion paths, rotation follows path |
| Secondary Action | Environment response, particle systems |
| Timing | 24/30/60fps considerations |
| Exaggeration | Scale beyond reality, dramatic motion |
| Solid Drawing | Z-space, 3D consistency, parallax |
| Appeal | Smooth, professional, emotionally resonant |
Principle Applications
Squash & Stretch: Use scale property with different X/Y values. Overshoot expressions create elastic motion. Shape layers deform more naturally than pre-comps for organic squash.
Anticipation: Add 2-4 frames of reverse motion before primary action. Wind-up for reveals—slight scale down before scale up. Position anticipation: move opposite direction first.
Staging: Use depth of field to direct focus. Vignettes frame important content. Motion blur on secondary elements. Composition leads eye to focal point.
Straight Ahead vs Pose to Pose: Traditional frame-by-frame for character animation. Keyframe-based for graphic animation. Most motion graphics are pose-to-pose with expression refinement.
Follow Through & Overlapping: Use valueAtTime() expressions for lag. Stagger layer animation with offset. Secondary elements continue 4-8 frames past primary stop. Parent/child relationships with delayed response.
Slow In / Slow Out: Master the Graph Editor—never use linear keyframes. Easy Ease is starting point, customize curves. Bezier handles control acceleration. Speed graph shows velocity.
Arc: Enable motion path editing. Auto-orient rotation to path. Add roving keyframes for smooth arcs. Natural motion rarely travels in straight lines.
Secondary Action: Particles respond to primary motion. Shadows and reflections follow. Background elements shift with parallax. Audio waveforms drive visual elements.
Timing: 24fps: Cinematic feel, motion blur essential. 30fps: Broadcast standard, smoother. 60fps: Digital-first, very smooth. Hold frames (2s, 3s) for stylized timing.
Exaggeration: Motion graphics can push further than reality. Scale overshoots to 120-150%. Rotation extends past final. Color and effects can punctuate exaggeration.
Solid Drawing: 3D layers maintain spatial consistency. Parallax creates depth hierarchy. Consistent light direction across elements. Z-positioning creates believable space.
Appeal: Smooth interpolation, no jarring cuts. Color grading unifies composition. Typography has weight and personality. Motion feels intentional and professional.
After Effects Techniques
Overshoot Expression
// Apply to any property for elastic overshoot
freq = 3;
decay = 5;
n = 0;
if (numKeys > 0) {
n = nearestKey(time).index;
if (key(n).time > time) n--;
}
if (n > 0) {
t = time - key(n).time;
amp = velocityAtTime(key(n).time - .001);
w = freq * Math.PI * 2;
value + amp * (Math.sin(t * w) / Math.exp(decay * t) / w);
} else {
value;
}
Stagger Expression
// Apply delay based on layer index
delay = 0.1;
d = delay * (index - 1);
time - d;
Timing Reference
| Element | Duration | Easing |
|---|---|---|
| Text reveal | 15-25 frames | Ease out |
| Logo animation | 30-60 frames | Custom curve |
| Transition | 10-20 frames | Ease in-out |
| Lower third in | 12-18 frames | Ease out |
| Lower third out | 8-12 frames | Ease in |
Export Considerations
- Preview at final framerate
- Enable motion blur for fast motion
- Check timing at 1x speed, not RAM preview
- Account for broadcast safe areas
- Test on target display format
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