60fps-animation
iart-ai/web-animation-skills
Fix janky animations by animating only transform and opacity, skipping expensive layout and paint work.
What is 60fps-animation?
This skill diagnoses and fixes stuttering web animations by replacing layout-thrashing properties (width, height, top, left, box-shadow) with compositor-friendly alternatives (transform, opacity). Use it when animations drop frames, hover effects feel heavy, or you need to animate size, position, or shadow changes smoothly.
- Replace expensive property animations (width, height, top, left, box-shadow, filter) with transform and opacity equivalents
- Apply FLIP technique to animate layout changes (reordering, resizing, moving between containers) using only transform
- Animate box-shadow via pseudo-element opacity instead of direct shadow animation
- Animate height: auto using modern interpolate-size or CSS grid 1fr fallback
- Batch layout reads before writes to avoid layout thrashing and forced reflows
- Use will-change strategically to promote elements to compositor layers without memory waste
How to install 60fps-animation
npx skills add https://github.com/iart-ai/web-animation-skills --skill 60fps-animationHow to use 60fps-animation
- 1.Identify which properties the animation currently targets (width, height, top, left, box-shadow, filter, etc.)
- 2.Map each expensive property to its cheap equivalent using the provided table (e.g., width → transform: scaleX)
- 3.For position/size changes, apply FLIP: measure initial position, mutate DOM, measure final position, animate the inverting transform back to identity
- 4.For box-shadow animations, create a ::after pseudo-element with the shadow, animate only its opacity
- 5.For height: auto, use interpolate-size: allow-keywords (modern browsers) or CSS grid 1fr technique (fallback)
- 6.Batch all getBoundingClientRect() and offsetWidth reads before any DOM writes to avoid layout thrashing
- 7.Test the animation in DevTools Performance tab to confirm it runs on the compositor (no layout/paint per frame)
Use cases
- Smooth a card hover effect that currently causes frame drops by switching from box-shadow to pseudo-element opacity animation
- Animate an element moving to a new grid position using FLIP without triggering layout recalculation
- Convert a width/height animation to transform: scale() to keep animation on the GPU compositor
- Expand a collapsible panel smoothly using grid-template-rows instead of height measurement
- Batch multiple element position reads before applying transform animations to prevent layout thrashing
- Frontend developers optimizing animation performance
- Web developers debugging janky CSS transitions and keyframe animations
- UI engineers building smooth interactive components and micro-interactions
- Performance-conscious teams reviewing animation code for compositor efficiency
60fps-animation FAQ
You're likely animating a property that forces layout recalculation (width, height, top, left, margin, padding, box-shadow, filter) on every frame. The browser must recalculate layout and/or repaint, blocking the main thread. Switch to animating only transform and opacity, which run on the GPU compositor.
Direct transform: scale() distorts content (text stretches). Use FLIP instead: measure the element's initial and final bounding rectangles, apply an inverting transform so it appears unmoved, then animate the transform back to identity. The DOM ends in the correct layout while motion stays on the compositor.
Don't animate box-shadow directly—it repaints a large blurred region every frame. Instead, create a ::after pseudo-element with the shadow, set it to opacity: 0, and animate only the opacity. The shadow is rasterized once; hovering changes only a compositor opacity value.
Both promote an element to its own compositor layer, but will-change is cleaner: apply it just before animation and remove it after (will-change: auto) when idle. translateZ(0) is a hack that's harder to undo. Use will-change sparingly—every layer costs GPU memory.
Modern browsers (Chrome 129+) support interpolate-size: allow-keywords, which lets you animate to/from auto. For broader support today, use CSS grid: set grid-template-rows: 0fr (collapsed) and animate to 1fr (expanded). No JS height measurement needed.
Full instructions (SKILL.md)
Source of truth, from iart-ai/web-animation-skills.
name: 60fps-animation description: This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy". version: 0.1.0
Performant Web Animation
Eliminate the #1 cause of janky web animation: animating properties that force the browser to recalculate layout (reflow) or repaint on every frame. The browser renders in stages — layout → paint → composite. Animating width, height, top, left, margin, padding, box-shadow, or filter re-runs layout and/or paint each frame, blocking the main thread. Animating transform and opacity runs entirely on the compositor (often the GPU), skipping layout and paint, which is what makes animation smooth at 60/120fps.
When to use
Use when an animation stutters or drops frames, when a hover/scroll effect feels heavy, when animating size/position/shadow, when a layout change needs to animate smoothly (cards reordering, an element moving between containers), when animating height: auto, or when reviewing animation code for performance.
Core rule: animate only transform and opacity
Map every "expensive" animation to a cheap equivalent.
| Animating (expensive) | Triggers | Replace with (cheap) |
|---|---|---|
width / height | Layout + Paint | transform: scaleX()/scaleY() (+ FLIP for true size) |
top / left / margin | Layout + Paint | transform: translate() |
box-shadow | Paint | Animate opacity of a pseudo-element holding the shadow |
filter: blur() | Paint (heavy) | Cross-fade two layers via opacity, or accept sparingly |
background-position | Paint | transform: translate() on a child layer |
color / background | Paint | Often acceptable; or cross-fade layers |
Position and size via transform
/* BAD: animates layout every frame */
.box { transition: left 300ms, width 300ms; left: 0; width: 100px; }
.box:hover { left: 200px; width: 200px; }
/* GOOD: compositor-only */
.box {
transition: transform 300ms ease;
transform: translateX(0) scaleX(1);
transform-origin: left center;
}
.box:hover { transform: translateX(200px) scaleX(2); }
scaleX distorts inner content (text stretches). For true resizing without distortion, use FLIP.
Cheap box-shadow via pseudo-element opacity
Animating box-shadow repaints a large blurred region every frame. Instead paint the shadow once on a ::after, then animate only its opacity.
.card { position: relative; }
.card::after {
content: "";
position: absolute;
inset: 0;
border-radius: inherit;
box-shadow: 0 12px 28px rgba(0,0,0,0.35);
opacity: 0;
transition: opacity 300ms ease;
pointer-events: none;
}
.card:hover::after { opacity: 1; }
The blurred shadow is rasterized once; hovering only changes a compositor opacity — smooth at any frame rate.
FLIP: animate layout changes cheaply
FLIP (First, Last, Invert, Play) animates a layout change (reorder, resize, move between containers) using only transform. Measure where the element was (First) and will be (Last), apply an inverting transform so it visually appears unmoved, then animate the transform back to identity (Play). The DOM ends in its real final layout; the motion is pure compositor work.
function flip(el, mutate) {
const first = el.getBoundingClientRect(); // First
mutate(); // change the DOM/layout
const last = el.getBoundingClientRect(); // Last
const dx = first.left - last.left;
const dy = first.top - last.top;
const sx = first.width / last.width;
const sy = first.height / last.height;
el.animate(
[
{ transformOrigin: 'top left',
transform: `translate(${dx}px, ${dy}px) scale(${sx}, ${sy})` }, // Invert
{ transformOrigin: 'top left', transform: 'none' }, // Play
],
{ duration: 300, easing: 'cubic-bezier(0.2, 0, 0, 1)' }
);
}
// usage: animate an element moving to a new grid position
flip(card, () => targetContainer.appendChild(card));
The Web Animations API animate() runs the transform on the compositor. For many elements, batch all getBoundingClientRect() reads before any mutation (see layout thrashing below).
Animating height: auto
height: auto is not interpolatable historically. Modern and fallback approaches:
/* Modern (Chrome 129+/supporting browsers): opt size keywords into animation */
.panel {
interpolate-size: allow-keywords; /* enables animating to/from auto */
height: 0;
overflow: clip;
transition: height 300ms ease;
}
.panel.open { height: auto; }
/* calc-size() also works: height: calc-size(auto, size); */
/* Robust fallback today: CSS grid 1fr -> 0fr */
.wrapper {
display: grid;
grid-template-rows: 0fr; /* collapsed */
transition: grid-template-rows 300ms ease;
}
.wrapper.open { grid-template-rows: 1fr; }
.wrapper > .content { overflow: hidden; min-height: 0; }
The grid trick animates the track size (compositor-friendly enough and broadly supported) and needs no JS height measurement. Use interpolate-size: allow-keywords / calc-size(auto, size) where the target browsers support it; keep the grid technique as the cross-browser default.
Avoid layout thrashing (batch reads, then writes)
Reading a layout property (offsetWidth, getBoundingClientRect, scrollTop, getComputedStyle) after a write forces a synchronous reflow. Interleaving reads and writes in a loop ("layout thrashing") can run dozens of forced reflows per frame.
// BAD: read, write, read, write... forces reflow each iteration
items.forEach((el) => {
const w = el.offsetWidth; // read (forces layout)
el.style.width = w * 1.5 + 'px'; // write (invalidates layout)
});
// GOOD: batch all reads, then all writes
const widths = items.map((el) => el.offsetWidth); // all reads
items.forEach((el, i) => { // all writes
el.style.width = widths[i] * 1.5 + 'px';
});
For frame-synced work, read in a requestAnimationFrame callback and apply writes; libraries like fastdom formalize this read/write scheduling.
will-change: use sparingly
will-change: transform promotes an element to its own compositor layer ahead of time, avoiding a hitch at animation start. But every promoted layer costs GPU memory, and over-use degrades performance.
.menu { will-change: transform; } /* only on elements about to animate */
Rules: apply just before the animation (e.g. on hover/parent state), remove it after (will-change: auto) when idle, never blanket-apply to many elements, and never leave it permanently on large/numerous nodes. A single transform: translateZ(0) hack does the same promotion but is harder to undo — prefer will-change.
Deliver & verify (standalone HTML)
Packaged helper (
scripts/):scripts/seek-shot.sh anim.html 0 1.5 3freezes the?t=Nharness and screenshots each moment;scripts/contact-sheet.sh sheet.png frame-*.pngtiles them for one-glance review. Seescripts/README.md.
The deliverable is one self-contained .html that opens directly in a browser — the markup, the CSS/JS animation, and a freeze harness in one file. For this skill, verification is two-pronged: the frame must look right and be cheap to produce (compositor-only).
Output contract:
- One
.html, deps via CDN if any, animation driven by CSS transitions/@keyframesor the Web Animations API. - A freeze mechanism so a screenshot lands on a deterministic frame:
- CSS
@keyframes→?t=Nsetsel.style.animationDelay = (-N)+'s'; el.style.animationPlayState = 'paused'. - WAAPI / JS → keep the animation object and
anim.pause(); anim.currentTime = N*1000.
- CSS
Verify loop — freeze → screenshot, then profile for jank:
- Open headless at start / mid / end (
?t=0, mid, end), screenshot each; confirm the motion is visually correct (no clipped/stretched text fromscaleX, FLIP lands on the real layout, shadow/height transitions look right). - Confirm it's compositor-only — the whole point of this skill. Either:
- DevTools → Performance: record the animation, check there is no purple "Layout" or green "Paint" band per frame (only "Composite Layers").
- Or headless trace:
npx playwright screenshotfor the visual, plus a CDP/tracingcapture, and assert noLayout/Paintevents fire during the animation window.
- Watch the FPS/“Frame Rendering Stats” overlay stays at 60 — dropped frames mean an expensive property slipped back in.
npx playwright screenshot --wait-for-timeout=500 "file://$PWD/anim.html?t=0.3" frame.png
Before you finish:
- Opens standalone — no console errors.
- Only
transform/opacityanimate per frame; DevTools shows no per-frame Layout/Paint. - Screenshotted at start / mid / end — correct, no
scaleXtext distortion, FLIP lands true. - Holds 60fps;
will-changeapplied just-in-time and removed when idle (no leftover layers). prefers-reduced-motionhonored.
Quick reference
| Goal | Do this |
|---|---|
| Move element | transform: translate() |
| Resize without distortion | FLIP with transform |
| Shadow on hover | Animate opacity of shadow pseudo-element |
| Expand to content height | grid 0fr→1fr, or interpolate-size: allow-keywords |
| Many elements moving | Batch getBoundingClientRect reads, then writes |
| Smooth animation start | will-change just-in-time, remove when idle |
| Verify it's compositor-only | DevTools Performance: no purple "Layout"/green "Paint" per frame |
Gotchas
scaleX/scaleYstretches text and children; use FLIP when content must stay crisp.transformpercentages are relative to the element's own box, not the parent — different fromleft: %.- Overusing
will-changeortranslateZ(0)creates too many layers and hurts performance; promote only what animates. filterandbackdrop-filterare compositor-related but still expensive; animate their presence via opacity cross-fades rather than animating the blur radius.- The grid
1fr→0frcontent must haveoverflow: hiddenandmin-height: 0or it won't collapse. - Always gate non-essential motion behind
@media (prefers-reduced-motion: reduce).
Reference files
references/patterns-and-profiling.md— full runnable examples (accordion, reorder list, parallax), DevTools profiling walkthrough to confirm compositor-only frames, reduced-motion patterns, and a property-cost cheat sheet.
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