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svg-animation

iart-ai/web-animation-skills

Animate SVGs with draw-on strokes, morphing paths, motion-along-path, and gradient effects.

What is svg-animation?

Skill for creating smooth, scalable vector animations using CSS, SMIL, or GSAP. Use when you need stroke draw-on effects, shape morphing, element motion along paths, or animated icons and gradients.

  • Stroke draw-on animations (signature, icon reveal) via stroke-dashoffset
  • Path morphing between shapes with matching or mismatched point counts
  • Motion-along-path with automatic rotation and alignment
  • Animated gradients, filters, and glow effects
  • Declarative CSS keyframes, SMIL inline animations, or GSAP-driven control

How to install svg-animation

npx skills add https://github.com/iart-ai/web-animation-skills --skill svg-animation
Prerequisites
  • Inline SVG in the DOM (not img src) for CSS/JS access
  • SVGO for cleaning SVG metadata while preserving IDs
  • GSAP library (from CDN) if using MorphSVG or MotionPath plugins
Claude Code
Cursor
Windsurf
Cline

How to use svg-animation

  1. 1.Choose your animation driver: CSS (simple, declarative), SMIL (self-contained, no JS), or GSAP (control and morphing)
  2. 2.For draw-on: set stroke-dasharray and stroke-dashoffset equal to path length, animate offset to 0
  3. 3.For morphing: use GSAP MorphSVG (handles mismatched points) or Flubber, or hand-author matching path commands
  4. 4.For motion-along-path: use GSAP MotionPath with autoRotate, SMIL animateMotion, or CSS offset-path
  5. 5.Test with seek harness (?t=N parameter) to freeze and screenshot key frames for verification

Use cases

Good for
  • Animate a signature or line drawing itself on screen
  • Morph an icon between states (menu ↔ close, play ↔ pause)
  • Move an object along a curved path with auto-rotation
  • Create a sheen sweep or glow animation on a logo
  • Reveal an illustration with staggered stroke animations
Who it's for
  • Frontend developers building interactive web experiences
  • Designers implementing animated icons and logos
  • Teams needing lightweight, scalable vector motion without raster assets

svg-animation FAQ

How do I get the path length for stroke-dashoffset animation?

Use JS getTotalLength() on the path element, or set pathLength="1" on the path and use stroke-dasharray: 1; stroke-dashoffset: 1 to normalize any path to 0–1 without measurement.

Can I morph between shapes with different numbers of points?

Yes, use GSAP MorphSVG (free as of GSAP 3.12) or Flubber library, both handle mismatched point counts automatically. For hand-authored morphs, keep both paths with identical command structure.

Should I use SMIL, CSS, or GSAP?

Use CSS for simple declarative animations; SMIL for self-contained assets with no JS; GSAP for coordinated, scrubbable, or scroll-tied animations and complex morphing.

Why is my SVG animation not working when embedded in an img tag?

SVG in img src cannot be reached by external CSS or JS. Inline the SVG directly in the DOM markup so animations can access its internals.

How do I respect prefers-reduced-motion?

Gate looping and large motion behind a media query check, and ensure a static final state is visible even if animations are disabled.

Full instructions (SKILL.md)

Source of truth, from iart-ai/web-animation-skills.


name: svg-animation description: This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP. version: 0.1.0

SVG Animation

Crisp, lightweight, infinitely scalable vector motion — ideal for icons, illustrations, logos, and data marks. SVG can be animated three ways: CSS (declarative, simple), SMIL (<animate> inside the SVG), and JS (GSAP/Web Animations, for control and morphing). Choose per task; the techniques below say which.

When to use

  • Stroke "draw-on" of icons, illustrations, signatures, maps
  • Shape/path morphing and animated icon state changes (menu ↔ close, play ↔ pause)
  • Moving an element along a path (motion path)
  • Animated gradients, filters (glow, displacement), and animated logos

Core techniques

Stroke draw-on (the staple)

Draw the dash array as long as the path, offset it fully (invisible), then animate the offset to 0.

.path {
  stroke-dasharray: var(--len);
  stroke-dashoffset: var(--len);
  animation: draw 1.4s ease forwards;
}
@keyframes draw { to { stroke-dashoffset: 0; } }

Getting the length:

  • JS (most reliable): const len = path.getTotalLength(); path.style.setProperty("--len", len);
  • No-JS trick: set pathLength="1" on the <path>, then stroke-dasharray: 1; stroke-dashoffset: 1; and animate to 0. This normalizes any path to a 0–1 length so no measurement is needed.

Reverse (erase) by animating offset from 0 back to len. Stagger multiple paths with animation-delay. Direction of drawing follows the path's point order; reverse it in the editor or negate the offset sign if it draws "backwards".

Morphing one path into another

Paths interpolate point-by-point, so a naive morph requires both d attributes to have the same number and type of commands. Two robust approaches:

  • GSAP MorphSVG (free as of GSAP 3.12) — handles mismatched point counts automatically and finds a good mapping:
gsap.registerPlugin(MorphSVGPlugin);
gsap.to("#start", { morphSVG: "#end", duration: 0.8, ease: "power2.inOut" });
// Convert any shape to a morph-able path:
MorphSVGPlugin.convertToPath("circle, rect, ellipse, line, polygon");
  • Flubber (small standalone lib) — generates interpolators without GSAP, good with React/Framer Motion:
import { interpolate } from "flubber";
const interpolator = interpolate(pathA, pathB, { maxSegmentLength: 2 });
// interpolator(0) === pathA, interpolator(1) === pathB; feed t into a tween.

For hand-authored morphs (icon toggles), keep both paths with identical command structure and animate d directly via Web Animations or CSS (d is animatable in modern browsers via path("...")).

Motion along a path

  • GSAP MotionPath (preferred — control, alignment, scrub):
gsap.registerPlugin(MotionPathPlugin);
gsap.to("#rocket", {
  duration: 4, repeat: -1, ease: "none",
  motionPath: { path: "#track", align: "#track", autoRotate: true, alignOrigin: [0.5, 0.5] },
});

autoRotate: true orients the object to the path tangent; align makes coordinates relative to the path element.

  • SMIL (no JS):
<path id="track" d="M10,80 C40,10 120,10 150,80" fill="none"/>
<circle r="6" fill="#3b82f6">
  <animateMotion dur="3s" repeatCount="indefinite" rotate="auto">
    <mpath href="#track"/>
  </animateMotion>
</circle>
  • CSS offset-path (modern, declarative): offset-path: path("M10,80 C..."); animation: move 3s linear infinite; with @keyframes move { to { offset-distance: 100%; } } and offset-rotate: auto.

Animated gradients and filters

Gradients: animate gradientTransform or stop offsets. A sheen sweep:

<linearGradient id="sheen">
  <stop offset="0%"  stop-color="#fff" stop-opacity="0"/>
  <stop offset="50%" stop-color="#fff" stop-opacity=".8"/>
  <stop offset="100%" stop-color="#fff" stop-opacity="0"/>
  <animateTransform attributeName="gradientTransform" type="translate"
    from="-1 0" to="1 0" dur="2s" repeatCount="indefinite"/>
</linearGradient>

Filters: animate feDisplacementMap scale for gooey/wobble, feGaussianBlur stdDeviation for focus pulls, or feColorMatrix/feFlood for glow. Filters are paint-heavy — animate sparingly and prefer transform/opacity where possible.

Implementation choice (pick fast)

NeedUse
Single declarative draw/fadeCSS
Self-contained, no JS bundleSMIL (<animate*> in the SVG)
Coordinated, scrubbable, scroll-tiedGSAP
Mismatched-point morphGSAP MorphSVG or Flubber
Path following with rotationGSAP MotionPath / CSS offset-path

SMIL caveat: not supported in IE/old Edge and historically deprecation-flagged; for max reach or scroll-syncing, prefer CSS or JS. SMIL is still fine for self-contained icon assets in evergreen browsers.

Authoring and optimization

  • Build/clean with SVGO: keep viewBox, drop editor metadata, but disable cleanupIds/removeViewBox and any plugin that renames IDs you reference from CSS/JS/SMIL. Disable mergePaths and convertShapeToPath if you animate individual sub-paths or shapes.
  • Inline the SVG in the DOM (not <img src>) so CSS/JS can reach its internals; <img>-embedded SVG can only self-animate via internal SMIL/CSS.
  • Set explicit viewBox and avoid fixed width/height so the asset scales fluidly.
  • For draw-on, ensure paths are actual strokes (fill:none; stroke:...), not filled outlines — dashoffset only affects strokes.
  • Respect prefers-reduced-motion: gate looping/large motion; keep a static final state.

Deliver & verify (standalone HTML)

Packaged helper (scripts/): scripts/seek-shot.sh anim.html 0 1.5 3 freezes the ?t=N harness and screenshots each moment; scripts/contact-sheet.sh sheet.png frame-*.png tiles them for one-glance review. See scripts/README.md.

For a self-contained icon/logo/draw-on the deliverable is one HTML file that opens directly in a browser — inline the SVG in the markup, drive the animation with one mechanism, no build step. One file is the right tier for a vector asset; don't reach for a bundler.

Output contract:

  • One .html file: inline <svg>, plus CSS @keyframes / a <script> with GSAP from CDN / SMIL <animate*> — pick one driver.
  • Include the seek harness matching that driver so any moment can be frozen for a screenshot.

Seek harness — freeze an exact moment. ?t=N seeks and pauses so a screenshot lands on a still frame. Use the mechanism that matches how the SVG animates:

<script>
  const t = new URLSearchParams(location.search).get("t");
  if (t !== null) {
    const N = parseFloat(t);
    // SMIL: pause the SVG's own clock and scrub it
    const svg = document.querySelector("svg");
    svg.pauseAnimations(); svg.setCurrentTime(N);
    // CSS @keyframes draw-on: el.style.animationDelay=(-N)+"s"; el.style.animationPlayState="paused";
    // GSAP timeline: tl.pause(); tl.seek(N);
  }
  window.__ready = true;
</script>

Verify loop — render → freeze → screenshot → check: open the file at start / mid / end (?t=0, ?t=<dur/2>, ?t=<dur>), screenshot each, and check fidelity (stroke draws in the right direction, morph endpoints clean) plus artifacts (path clipped by viewBox, stroke vanishing from a stale dashoffset, FOUC, jank at the morph seam). Any headless tool works:

npx playwright screenshot --wait-for-timeout=500 "file://$PWD/icon.html?t=0.7" frame-mid.png

Before you finish:

  1. Opens standalone — no console errors, inline SVG reachable, CDN (if any) loads.
  2. The seek mechanism for your driver freezes a deterministic frame.
  3. Screenshotted at start / mid / end — matches the brief, no clipping or off-viewBox strokes.
  4. prefers-reduced-motion honored — looping/large motion gated, static final state kept.
  5. Easing is intentional — ease/GSAP ease chosen on purpose, no accidental linear draw-on.

Reference files

  • references/svg-techniques.md — full dashoffset math and getTotalLength gotchas, the pathLength="1" normalization, GSAP MorphSVG vs Flubber decision guide with code, an icon-toggle morph (hamburger↔close), MotionPath/offset-path details, SMIL-vs-CSS-vs-JS tradeoffs, and an SVGO config tuned for animation.