layers-surface
jamiemill/layers-skills
Audit and refine UI/UX surface against underlying conceptual models, interaction flows, and accessibility standards.
What is layers-surface?
A library of techniques for evaluating whether a product's surface—words, visuals, feedback, hierarchy, accessibility—faithfully represents and supports the conceptual model and interaction design beneath it. Use this when surface problems arise or when producing new surface work, to distinguish what can be fixed at the surface layer from what requires revisiting deeper design decisions.
- Vocabulary checks to ensure labels, buttons, and copy match the ubiquitous language from the conceptual model
- Object-consistency audits to catch shapeshifters (same object in different forms) and masked objects (unrecognizable forms)
- Completeness checks in both directions: all breadboard affordances present, no surface elements without a model behind them
- Feedback and error inventories to verify users know what happened, what's in progress, and what to do next
- Hierarchy reviews to confirm prominence reflects actual importance in the interaction flow
- Accessibility passes tailored to medium (screen contrast/keyboard/screen-reader, voice recovery, physical reach/tactile)
How to install layers-surface
npx skills add https://github.com/jamiemill/layers-skills --skill layers-surface- Familiarity with `/layers-intro` skill (foundational concepts)
- Access to the conceptual model (objects and ubiquitous language) for the product
- Breadboard or interaction flow documentation showing affordances and state transitions
- Existing surface (UI mockups, prototype, or live product) to audit, or clear scope for surface decisions to make
How to use layers-surface
- 1.Establish what exists from below: conceptual model, ubiquitous language, breadboard, and job stories including emotional/social jobs
- 2.Identify the live concern (vocabulary confusion, unclear feedback, accessibility gaps, hierarchy issues, or consistency problems)
- 3.Select the technique that matches that concern—don't run all techniques at once
- 4.Conduct the audit or decision-making work using the chosen technique(s)
- 5.Capture findings as surface-fix issues, deeper-layer issues (route back to relevant skill), open decisions with options, and what's working well
- 6.Revisit the surface after any significant change to the conceptual model or interaction structure
Use cases
- Audit an existing UI against its conceptual model to find whether terminology and object forms are consistent
- Review error messages and state transitions to ensure users understand what happened and how to recover
- Check a new interface design for accessibility gaps before handoff to development
- Identify whether surface problems (confusing copy, unclear hierarchy) are fixable at the surface or symptoms of deeper model/flow issues
- Validate that all interaction affordances from a breadboard are actually present in the designed surface
- Product designers and design leads auditing or refining user-facing surfaces
- Design systems teams ensuring consistency across components and patterns
- Product managers reviewing whether surface decisions align with user needs and conceptual models
- Developers implementing surface work who need to catch misalignments with underlying design
- UX researchers evaluating whether interface language and hierarchy match user mental models
layers-surface FAQ
Use the 'Surface fix vs deeper-layer issue' discipline: if it's a copy rewrite or layout adjustment, it's a surface fix; if the root cause is an unsettled term in the model or a missing affordance from the flow, route it back to the relevant lower-layer skill rather than patching the symptom.
Object consistency checks whether the same model object appears in significantly different forms (shapeshifters) or unrecognizable forms (masked objects) across contexts. Completeness checks whether every affordance from the breadboard is present on the surface, and whether any surface element exists without a model or flow decision behind it.
Tailor the accessibility pass to the medium: for screens, check contrast, sizing, touch targets, keyboard navigation, and screen-reader labels; for voice interfaces, ensure everything is conveyed verbally and recovery works without visual context; for physical products, verify reach, tactile differentiation, lighting, and no fine-motor requirements.
No. Offer the technique that fits the live concern—vocabulary check when terms feel off, feedback inventory when users don't know what happened, accessibility pass when it's been left to defaults. Select based on what's actually broken or uncertain.
Capture audit findings (each tagged as surface-fix or deeper-layer issue), open surface decisions grouped and prioritized with options and constraints, cross-layer issues to resolve first, and what's already working well so it isn't lost in revision.
Full instructions (SKILL.md)
Source of truth, from jamiemill/layers-skills.
name: layers-surface description: Techniques for auditing and deciding the surface against the layers below — vocabulary, object consistency, completeness, feedback, hierarchy, accessibility
/layers-surface
Assumes /layers-intro has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.
The surface layer is where everything decided below becomes something a person actually encounters: words, sounds, visuals, physical affordances, motion, feedback. It's the most medium-specific layer, but the decisions that matter most first are universal — they hold whether the surface is a screen, voice interface, physical device, or service touchpoint.
Surface problems are often symptoms of deeper ones. The central discipline here is telling apart issues you can fix at the surface from issues that need a lower layer revisited.
The decisions this layer makes
- Whether the surface honours the vocabulary and objects from the conceptual model
- Whether every affordance from the breadboard is present — and whether any surface element has no model behind it
- Whether the emotional register fits the jobs users are doing
- How the user knows what happened, what's in progress, and what went wrong
- What's most prominent, and whether it should be
- Whether everything is accessible to the users who need it
Disciplines — what keeps the surface honest
- Surface fix vs deeper-layer issue. The key judgement: is this something to fix in the copy/layout, or a symptom whose root is in the conceptual model or interaction flow? Wrong vocabulary may be a rewrite — or a model that never settled the term. Route deeper issues back to the relevant skill rather than patching the symptom.
- Terms match the ubiquitous language. Flag direct violations (a model term used inconsistently), unlisted terms (surface words not in the model — add to model, or remove as noise), and tone misalignments.
- Object consistency. No shapeshifters (same object in significantly different forms across contexts), no masked objects (a form where the user can't recognise the object type).
- Completeness both ways. Every breadboard affordance is present; no surface element exists with no model or flow behind it (those are interaction decisions that slipped through — route to
/layers-interaction-flow). - Errors diagnose, explain, recover. "Something went wrong" fails all three. Flag every error state that doesn't do all three.
- Prominence reflects importance. What the flow needs the user to notice is what stands out; nothing prominent that shouldn't be.
- Accessibility is decided, not defaulted.
- Emotional register matches the emotional and social jobs from user needs — not the product's benefit framed as the user's.
Techniques
Two kinds of work live here: auditing existing surface against the layers below, and working through open surface decisions. Use whichever the situation calls for.
| Technique | Use it to |
|---|---|
| Vocabulary check | Take the ubiquitous language list; check every label, heading, button, error, notification, help string against it. |
| Object-consistency check | For each model object: where does it appear, in how many forms? Catch shapeshifters and masked objects. |
| Completeness check | Walk the breadboard against the surface in both directions — missing affordances, and surface with no model behind it. |
| Emotional-register check | Return to the emotional and social jobs; find where tone, framing, or emphasis misaligns. |
| Feedback & error inventory | For each action and state transition: how does the user know it worked, is in progress, or failed — and what to do next? |
| Hierarchy review | Per key place: what must the user notice or act on, and does the surface make that most prominent? Decide what's primary before how to signal it. |
| Accessibility pass | Per medium — screen (contrast, sizing, touch targets, keyboard, screen-reader labels, focus), voice (everything conveyed verbally, recovery without visual context), physical (reach, tactile differentiation, lighting, no fine-motor requirement). |
| Consistency pass | Similar things treated similarly, different things differently; medium conventions honoured or deliberately broken. |
| Make it (real medium, mockups, style tiles, prototypes, design system, copy-first) | When producing surface rather than auditing it. Work in code for real interaction feedback; mockups for layout/hierarchy; style tiles for early tone; prototypes for timing and motion; extend (don't contradict) an existing design system; write copy first when language is the primary material. |
Working with the designer
Establish the medium and what exists from below — conceptual model (objects + ubiquitous language), breadboard, job stories including emotional/social jobs. If surface exists, audit it; if not, work the open decisions.
Offer the technique that fits the live concern — a vocabulary check when terms feel off, a feedback inventory when users don't know what happened, an accessibility pass when it's been left to defaults. Don't run all ten.
Capture only the residue: audit findings (each tagged surface-fix or deeper-layer issue), the open surface decisions grouped and prioritised (with options and constraints), the cross-layer issues to resolve first, and what's already working well so it isn't lost in revision.
The surface either honours what's decided below or undermines it. Revisit after any significant change to the conceptual model or interaction structure.
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