How to install layers-user-needs
npx skills add https://github.com/jamiemill/layers-skills --skill layers-user-needsFull instructions (SKILL.md)
Source of truth, from jamiemill/layers-skills.
name: layers-user-needs description: Techniques for eliciting and prioritising user needs, pains, and desires — the opportunities that feed product strategy
/layers-user-needs
Assumes /layers-intro has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.
User needs are what we think users are trying to achieve, and why — an interpretation built on observed behaviour and domain knowledge, not a direct capture of reality. This layer sits between the messy raw material of observation and the deliberate decisions of the solution space.
The outputs here are opportunities: needs (what users want to achieve), pains (what causes friction), and desires (improvements they'd value). All three are valid — elicit all three.
The decisions this layer makes
- Who exactly the users are whose needs we're defining — and in what situation
- What jobs they're trying to do: functional, emotional, and social
- Which needs are grounded in evidence, and which are assumptions
- Which needs matter most, and why
If the needs are already clear and grounded, don't re-elicit them for the sake of it — take them to /layers-product-strategy.
Disciplines — what keeps needs honest
- Need, not solution. "When I need a report, I want to export to CSV" is a solution. Push to the underlying need.
- Strip the mechanism. If the "When" clause references your specific solution (your dashboard, your CSM, your weekly email), you're describing the current system, not the need. Re-state it independent of who or what serves it: what's true about the user at the moment they need this? The need follows from the state, not the mechanism.
- The "When" must be picturable. Specific enough to see the moment it happens — triggered by an event, a feeling, a rhythm, or a threshold crossed. Push until it is.
- Elicit emotional and social jobs, not just functional. They're chronically under-articulated even when they're shaping behaviour. Asking explicitly is usually what surfaces them. (Functional → interaction & model; emotional → surface tone/feedback; social → surface, sometimes strategy.)
- Mark confidence: observed / inferred / assumed.
- Workarounds are signal. A need real enough to motivate a spreadsheet or a workaround email is a strong one.
Techniques
Job stories are the default; the rest suit particular situations.
| Technique | Use it when |
|---|---|
| Job stories (JTBD) | Default. When [situation], I want to [motivation], so I can [outcome]. Keeps solutions out; the "When" clause forces specificity. |
| User stories | The team prefers role-based framing or an existing Agile workflow. |
| Top tasks analysis (Gerry McGovern) | Large existing user base — identify which tasks matter most by frequency. Statistical, survey-based. |
| Persona + scenario | Communicating to stakeholders who think in archetypes. Good for alignment; less precise for design. |
| ODI desired outcomes (Ulwick) | Precise, measurable statements — "Minimize [metric] when [context]." Maps directly to opportunity scoring. |
| Surface hidden needs | Prompts to find what's ignored: what users do before/after the moment you focus on; what they wish they didn't have to do; what a workaround currently serves. |
| Rough prioritisation | Order by importance × how poorly currently served. A need that matters and is badly served is a high-value opportunity. Keep it rough — precise scoring is strategy work. |
Working with the designer
First settle who the users are and in what situation — not "users" but which type, when. If there's more than one distinct type with different needs, work them separately. Note the source (research, domain knowledge, or assumption); if it's assumption, mark it and plan to validate.
Then work the needs the designer raises through the disciplines above, and probe for hidden ones. Offer the technique that fits — job stories by default, ODI when measurability matters, top tasks when there's a large user base. Don't run a fixed sequence.
Capture only the residue: the prioritised needs with confidence ratings, the unprioritised-but-surfaced ones (so they aren't lost), gaps (probably-real needs not yet grounded), and any contradictions between user types. Keep it to what carries a decision.
These needs are the opportunities for /layers-product-strategy. If they're mostly assumed, consider /layers-observed-behaviour to gather evidence before building strategy on them.
Related skills
More from jamiemill/layers-skills and the wider catalog.
layers-conceptual-model
Techniques for defining the product's objects, relationships, states, and vocabulary independently of any interface — the most load-bearing layer
layers-surface
Techniques for auditing and deciding the surface against the layers below — vocabulary, object consistency, completeness, feedback, hierarchy, accessibility
layers-intro
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
layers-product-strategy
Techniques for connecting user opportunities to business outcomes and solution bets, and testing the riskiest assumptions cheaply
layers-orient
Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus
layers-interaction-flow
Techniques for mapping interaction structure and flow — places, affordances, edge cases, and failure paths — without committing to visual form