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layers-user-needs

jamiemill/layers-skills

Elicit and prioritize user needs, pains, and desires to ground product strategy in evidence.

What is layers-user-needs?

A library of techniques for discovering what users are trying to achieve and why—the underlying needs, friction points, and desired improvements that feed product decisions. Use this when you need to move from raw observation to prioritized opportunities, before committing to solutions.

  • Distinguish needs from solutions using job stories, user stories, and other structured formats
  • Surface emotional and social jobs alongside functional ones, which are often overlooked
  • Mark confidence levels (observed, inferred, assumed) to identify what needs validation
  • Identify hidden needs through prompts about workarounds, pre/post moments, and undesired tasks
  • Prioritize needs by importance and how poorly they're currently served
  • Capture gaps and contradictions between different user types

How to install layers-user-needs

npx skills add https://github.com/jamiemill/layers-skills --skill layers-user-needs
Prerequisites
  • Assumes /layers-intro has been loaded
  • Access to user research, domain knowledge, or willingness to mark assumptions
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How to use layers-user-needs

  1. 1.Identify the specific user type and situation—not generic 'users' but which type, when
  2. 2.Choose a technique: job stories (default), user stories (Agile teams), top tasks (large user bases), personas (stakeholder alignment), or ODI outcomes (measurable precision)
  3. 3.Elicit needs across functional, emotional, and social jobs
  4. 4.Apply disciplines: strip mechanisms, make the 'When' picturable, mark confidence, note workarounds
  5. 5.Surface hidden needs using prompts about before/after moments and undesired tasks
  6. 6.Prioritize by importance × how poorly currently served
  7. 7.Capture only prioritized needs with confidence ratings, unprioritized-but-surfaced ones, gaps, and contradictions

Use cases

Good for
  • Grounding product strategy on validated user needs rather than assumptions
  • Identifying high-value opportunities where user needs are poorly served
  • Communicating user needs to stakeholders using personas and scenarios
  • Measuring opportunity impact using precise, measurable outcome statements
  • Deciding whether to validate assumptions through observed behaviour research before strategy work
Who it's for
  • Product managers defining strategy
  • Designers working with user research
  • Teams using Agile or job-to-be-done frameworks
  • Stakeholders aligning on user priorities

layers-user-needs FAQ

What's the difference between a need and a solution?

A need describes what the user is trying to achieve and why; a solution is how they (or you) might serve it. 'Export to CSV' is a solution. The underlying need might be 'I need to share this data with my team in a format they can edit offline.' Push past the mechanism to find the need.

Why mark confidence (observed, inferred, assumed)?

It tells you what's grounded in evidence and what needs validation. Assumed needs are hypotheses; if most of your strategy rests on them, consider running observed-behaviour research first.

When should I use job stories vs. user stories?

Job stories (When/I want/so I can) are the default—they keep solutions out and force specificity. Use user stories if your team is already in an Agile workflow and prefers role-based framing.

What counts as a workaround, and why does it matter?

A workaround is what users do to work around a gap—a spreadsheet, a manual email, a post-it note. If a need is real enough to motivate a workaround, it's a strong signal of genuine friction worth addressing.

What should I capture and what should I leave out?

Capture prioritized needs with confidence ratings, unprioritized-but-surfaced ones (so they aren't lost), gaps (probably-real needs not yet grounded), and contradictions between user types. Leave out everything else—keep it to what carries a decision.

Full instructions (SKILL.md)

Source of truth, from jamiemill/layers-skills.


name: layers-user-needs description: Techniques for eliciting and prioritising user needs, pains, and desires — the opportunities that feed product strategy

/layers-user-needs

Assumes /layers-intro has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.

User needs are what we think users are trying to achieve, and why — an interpretation built on observed behaviour and domain knowledge, not a direct capture of reality. This layer sits between the messy raw material of observation and the deliberate decisions of the solution space.

The outputs here are opportunities: needs (what users want to achieve), pains (what causes friction), and desires (improvements they'd value). All three are valid — elicit all three.


The decisions this layer makes

  • Who exactly the users are whose needs we're defining — and in what situation
  • What jobs they're trying to do: functional, emotional, and social
  • Which needs are grounded in evidence, and which are assumptions
  • Which needs matter most, and why

If the needs are already clear and grounded, don't re-elicit them for the sake of it — take them to /layers-product-strategy.


Disciplines — what keeps needs honest

  • Need, not solution. "When I need a report, I want to export to CSV" is a solution. Push to the underlying need.
  • Strip the mechanism. If the "When" clause references your specific solution (your dashboard, your CSM, your weekly email), you're describing the current system, not the need. Re-state it independent of who or what serves it: what's true about the user at the moment they need this? The need follows from the state, not the mechanism.
  • The "When" must be picturable. Specific enough to see the moment it happens — triggered by an event, a feeling, a rhythm, or a threshold crossed. Push until it is.
  • Elicit emotional and social jobs, not just functional. They're chronically under-articulated even when they're shaping behaviour. Asking explicitly is usually what surfaces them. (Functional → interaction & model; emotional → surface tone/feedback; social → surface, sometimes strategy.)
  • Mark confidence: observed / inferred / assumed.
  • Workarounds are signal. A need real enough to motivate a spreadsheet or a workaround email is a strong one.

Techniques

Job stories are the default; the rest suit particular situations.

TechniqueUse it when
Job stories (JTBD)Default. When [situation], I want to [motivation], so I can [outcome]. Keeps solutions out; the "When" clause forces specificity.
User storiesThe team prefers role-based framing or an existing Agile workflow.
Top tasks analysis (Gerry McGovern)Large existing user base — identify which tasks matter most by frequency. Statistical, survey-based.
Persona + scenarioCommunicating to stakeholders who think in archetypes. Good for alignment; less precise for design.
ODI desired outcomes (Ulwick)Precise, measurable statements — "Minimize [metric] when [context]." Maps directly to opportunity scoring.
Surface hidden needsPrompts to find what's ignored: what users do before/after the moment you focus on; what they wish they didn't have to do; what a workaround currently serves.
Rough prioritisationOrder by importance × how poorly currently served. A need that matters and is badly served is a high-value opportunity. Keep it rough — precise scoring is strategy work.

Working with the designer

First settle who the users are and in what situation — not "users" but which type, when. If there's more than one distinct type with different needs, work them separately. Note the source (research, domain knowledge, or assumption); if it's assumption, mark it and plan to validate.

Then work the needs the designer raises through the disciplines above, and probe for hidden ones. Offer the technique that fits — job stories by default, ODI when measurability matters, top tasks when there's a large user base. Don't run a fixed sequence.

Capture only the residue: the prioritised needs with confidence ratings, the unprioritised-but-surfaced ones (so they aren't lost), gaps (probably-real needs not yet grounded), and any contradictions between user types. Keep it to what carries a decision.

These needs are the opportunities for /layers-product-strategy. If they're mostly assumed, consider /layers-observed-behaviour to gather evidence before building strategy on them.