research-decision-room
nexu-io/open-design
Turn research notes into an evidence-backed decision room with themes, confidence scores, and experiment queues.
What is research-decision-room?
Synthesizes messy user research (interviews, support tickets, surveys, analytics) into a single interactive HTML artifact that surfaces evidence, themes, confidence levels, and recommended next moves. Use when teams need to move from qualitative signals to product decisions without fabricating certainty.
- Normalizes diverse research sources (interviews, tickets, surveys, analytics) into a structured evidence ledger with source type, segment, signal strength, and limitations
- Clusters evidence into 4–6 themes with confidence scoring and contradiction detection across user segments
- Scores 3–5 opportunity options on evidence strength, user pain, business leverage, and implementation risk
- Generates a one-minute decision memo with recommendation, supporting evidence, risks, and next measurements
- Creates an interactive HTML artifact with filterable evidence, theme map, opportunity matrix, and experiment queue
- Flags assumptions and limitations explicitly rather than fabricating certainty
How to install research-decision-room
npx skills add https://github.com/nexu-io/open-design --skill research-decision-room- User research material (interview notes, support tickets, survey responses, analytics snippets, or product context)
- Optional: a specific decision question or product scope the team is trying to resolve
How to use research-decision-room
- 1.Gather and paste your research material (interviews, tickets, surveys, analytics notes, or decision brief) into the input field
- 2.Optionally specify the decision scope (e.g., 'Should we add onboarding checklists or contextual tips?')
- 3.The skill normalizes evidence into a ledger, clusters it into themes, scores opportunities, and generates a decision memo
- 4.Review the interactive HTML artifact: filter evidence by source type, check theme confidence, compare opportunity scores, and read the decision memo
- 5.Use the experiment queue and next-steps section to plan validation or rollout
Use cases
- Synthesizing 20+ interview notes and support tickets to decide whether to add onboarding checklists or inline help
- Analyzing NPS comments and app-store reviews to identify the root cause of user drop-off in a specific flow
- Consolidating usability-test findings, sales call notes, and analytics to prioritize between three competing feature ideas
- Presenting research findings to stakeholders in a working room format that keeps evidence, tradeoffs, and next steps visible together
- Documenting the decision rationale and experiment queue for a product pivot or onboarding redesign
- Product managers evaluating feature priorities or design direction
- UX researchers synthesizing qualitative findings for cross-functional teams
- Design leads presenting evidence-backed recommendations to stakeholders
- Teams moving from research insights to validated experiments
research-decision-room FAQ
The skill will infer a decision from the evidence you provide and label it as inferred. If key context is missing, it will proceed with labelled assumptions rather than blocking.
No. This skill is designed for evidence-backed product and design decisions. It is not intended for campaign ideation or visual inspiration work.
Evidence is rated strong, medium, or weak based on source type, sample size, and relevance to the decision. The skill will note limitations (bias, incomplete data) for each signal and flag what additional evidence would increase confidence.
No. If you do not provide a number or direct quote, the skill uses 'not provided' and explains what evidence would increase confidence. It never fabricates data.
Yes. The artifact includes simple vanilla JavaScript for filtering evidence by source type, switching views, and highlighting related evidence IDs. No framework dependency is required.
Full instructions (SKILL.md)
Source of truth, from nexu-io/open-design.
name: research-decision-room description: | Turn messy user research notes, interviews, support tickets, surveys, and product context into an evidence-backed decision room: a single HTML artifact with an evidence ledger, theme map, confidence heatmap, opportunity matrix, decision memo, and experiment queue. Use when teams need to move from qualitative signals to product or design decisions without fabricating certainty. triggers:
- "research decision room"
- "user research synthesis"
- "research synthesis dashboard"
- "evidence-backed product decision"
- "interview synthesis"
- "opportunity solution tree"
- "usability findings dashboard"
- "qualitative research board"
od:
mode: prototype
platform: desktop
scenario: research
preview:
type: html
entry: index.html
reload: debounce-100
design_system:
requires: true
sections: [color, typography, layout, components]
craft:
requires: [typography, color, accessibility-baseline, anti-ai-slop]
inputs:
- name: research_material type: string required: true description: "Interview notes, tickets, survey excerpts, analytics notes, or a product decision brief"
- name: decision_scope type: string required: false description: "The product/design decision the team needs to make" outputs: primary: index.html example_prompt: "Synthesize 8 interview notes, 24 support tickets, and recent activation metrics into a research decision room for whether a project-management app should add an onboarding checklist or contextual inline tips." capabilities_required:
- file_write
Research Decision Room Skill
Create a single-page HTML decision artifact that helps a product or design team turn messy evidence into a clear next move. The output is not a decorative research deck. It is a working room for debate: evidence, themes, confidence, tradeoffs, and recommended experiments stay visible together.
Resource map
research-decision-room/
├── SKILL.md
├── example.html
└── references/
├── checklist.md
└── evidence-model.md
Read references/evidence-model.md before synthesis and run
references/checklist.md before emitting the artifact.
When to use this skill
Use this skill when the user has any mix of:
- Interview notes, usability-test observations, support tickets, sales call notes, app-store reviews, NPS comments, survey open text, analytics snippets, or product-decision context.
- A decision that needs evidence: "Should we build X?", "Which onboarding path should we try?", "Why are users dropping off?", "What do customers actually mean by slow?"
- A need to share findings with stakeholders who will not read a long research report.
Do not use it for pure visual inspiration, campaign ideation, or brand moodboards.
Workflow
Step 1 - Establish the decision frame
Identify the decision scope from the user's prompt. If the user did not give a decision, derive one from the evidence and label it as inferred.
Write a short frame with:
- Decision question.
- Audience or segment.
- Time horizon.
- Known constraints.
- What this artifact will not decide.
If key context is missing and the task is not blocked, proceed with labelled assumptions instead of asking a broad question.
Step 2 - Build the evidence ledger
Normalize every useful signal into ledger rows using the model in
references/evidence-model.md.
Each ledger row must include:
id: short stable id, such asI-03,T-14,M-02.source_type: interview, usability, support, survey, analytics, sales, field note, or stakeholder.segment: user type or "unknown".signal: one-sentence observation.quote_or_metric: direct quote, metric, or "not provided".strength: strong, medium, or weak.limitations: why this evidence may be biased or incomplete.
Never invent quotes, participant counts, dates, revenue impact, or metrics. If the user did not provide a number, use "not provided" and explain what evidence would increase confidence.
Step 3 - Synthesize themes and tensions
Cluster evidence into 4 to 6 themes. For each theme:
- Name the theme in plain human language.
- List the evidence ids that support it.
- Explain the behavior behind it, not just the UI complaint.
- Mark confidence as high, medium, or low.
- Note contradictions or segment differences.
Prefer verbs over nouns: "Teams abandon setup when the first blank state asks for too much" is better than "Onboarding problem".
Step 4 - Score opportunities
Create an opportunity matrix with 3 to 5 options. Score each option on a 1 to 5 scale:
- Evidence strength.
- User pain.
- Business leverage.
- Implementation risk, where 5 means low risk and 1 means high risk.
Show the total score, but do not let the score replace judgment. Add one sentence on why the top recommendation wins.
Step 5 - Draft the decision memo
Write a decision memo with:
- Recommended move.
- Why now.
- What evidence supports it.
- What could be wrong.
- What to measure next.
- Reversible next step.
Keep the memo short enough to read in under one minute.
Step 6 - Create the HTML artifact
Produce a self-contained index.html. Use the active DESIGN.md for typography,
spacing, color roles, and component tone, but keep the information architecture
stable:
- Header with decision question, confidence, and last-updated label.
- Executive readout with recommendation, risk, and next experiment.
- Evidence ledger with filter chips.
- Theme map with evidence ids and confidence.
- Opportunity matrix.
- Decision memo.
- Experiment queue with owner, metric, and success threshold.
- Assumptions and limitations.
The artifact should be interactive but durable. Simple vanilla JavaScript is allowed for filtering evidence, switching views, or highlighting related ids. No framework dependency is required.
Step 7 - Self-check and emit
Run the checklist. Then emit one concise orientation sentence and one HTML artifact:
<artifact identifier="research-decision-room" type="text/html" title="Research Decision Room">
<!doctype html>
<html>...</html>
</artifact>
Nothing after the closing </artifact>.
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