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Audit score 90

onboard

pbakaus/impeccable

Design and improve onboarding flows, empty states, and first-run experiences to help users reach value quickly.

What is onboard?

This skill helps design or improve onboarding experiences, empty states, and first-run flows that guide users to their "aha moment" efficiently. Use it when working on initial product onboarding, feature discovery, empty states, guided tours, or any first-time user experience.

  • Assess onboarding needs by identifying user challenges, understanding user experience levels and motivations, and defining success metrics
  • Design initial product onboarding including welcome screens, account setup, core concept introduction, and first success moments
  • Create empty state experiences that explain what will appear, why it matters, and how to get started
  • Build contextual tooltips, feature announcements, and progressive onboarding that teach features when users need them
  • Design guided tours and interactive tutorials with spotlighting, step-by-step guidance, and validation
  • Implement onboarding patterns using tooltip libraries, tour libraries, and progress tracking with localStorage

How to install onboard

npx skills add https://github.com/pbakaus/impeccable --skill onboard
Prerequisites
  • Invoke /impeccable first to establish design context and follow the Context Gathering Protocol
  • Identify the "aha moment" you want users to reach
  • Understand your target users' experience level and time commitment
Claude Code
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How to use onboard

  1. 1.Run /impeccable teach if no design context exists yet, then gather information about the aha moment and user experience level
  2. 2.Assess onboarding needs by identifying user challenges, understanding your users, and defining success criteria
  3. 3.Choose the appropriate onboarding pattern (initial product onboarding, empty states, contextual tooltips, guided tours, or interactive tutorials)
  4. 4.Design the experience following core principles: show don't tell, make it optional, prioritize time to value, use context over ceremony, and respect user intelligence
  5. 5.Implement using appropriate technical patterns (tooltip libraries like Tippy.js, tour libraries like Intro.js, localStorage for tracking completion)
  6. 6.Test with real users to verify completion time, comprehension, desired actions, and skip rates

Use cases

Good for
  • Designing a welcome flow for new users that gets them to their first successful action within 5 minutes
  • Creating empty states that explain product value instead of showing blank pages
  • Building contextual tooltips that appear when users first encounter a feature
  • Designing a guided tour for a complex interface with multiple features
  • Improving onboarding completion rates by identifying and fixing drop-off points
Who it's for
  • Product designers working on user activation and first-time experiences
  • Developers implementing onboarding UI and tracking completion
  • Product managers optimizing time-to-value and user retention
  • Teams redesigning existing onboarding flows that have high drop-off rates

onboard FAQ

How long should onboarding take?

Get users to value as quickly as possible. Front-load the 20% of concepts that deliver 80% of value. Teach one thing at a time and save advanced features for contextual discovery later.

Should I force users to complete onboarding?

No. Always provide skip options and let experienced users bypass onboarding. Don't block access to the product. Make onboarding optional when possible.

How do I handle returning users?

Track which onboarding steps users have seen using localStorage and don't show the same onboarding twice. Respect dismissals and don't repeat tooltips.

What's the difference between empty states and onboarding?

Empty states are onboarding opportunities. Instead of blank space, show what will appear, why it's valuable, and provide a clear call-to-action with examples or templates.

When should I use guided tours vs. contextual tooltips?

Use contextual tooltips for simple features at point of use. Use guided tours for complex interfaces with many features or significant product changes. Keep tours to 3-7 steps maximum.

Full instructions (SKILL.md)

Source of truth, from pbakaus/impeccable.


name: onboard description: Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows. user-invocable: true argument-hint: "[target]"

MANDATORY PREPARATION

Invoke /impeccable — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /impeccable teach first. Additionally gather: the "aha moment" you want users to reach, and users' experience level.


Create or improve onboarding experiences that help users understand, adopt, and succeed with the product quickly.

Assess Onboarding Needs

Understand what users need to learn and why:

  1. Identify the challenge:

    • What are users trying to accomplish?
    • What's confusing or unclear about current experience?
    • Where do users get stuck or drop off?
    • What's the "aha moment" we want users to reach?
  2. Understand the users:

    • What's their experience level? (Beginners, power users, mixed?)
    • What's their motivation? (Excited and exploring? Required by work?)
    • What's their time commitment? (5 minutes? 30 minutes?)
    • What alternatives do they know? (Coming from competitor? New to category?)
  3. Define success:

    • What's the minimum users need to learn to be successful?
    • What's the key action we want them to take? (First project? First invite?)
    • How do we know onboarding worked? (Completion rate? Time to value?)

CRITICAL: Onboarding should get users to value as quickly as possible, not teach everything possible.

Onboarding Principles

Follow these core principles:

Show, Don't Tell

  • Demonstrate with working examples, not just descriptions
  • Provide real functionality in onboarding, not separate tutorial mode
  • Use progressive disclosure - teach one thing at a time

Make It Optional (When Possible)

  • Let experienced users skip onboarding
  • Don't block access to product
  • Provide "Skip" or "I'll explore on my own" options

Time to Value

  • Get users to their "aha moment" ASAP
  • Front-load most important concepts
  • Teach 20% that delivers 80% of value
  • Save advanced features for contextual discovery

Context Over Ceremony

  • Teach features when users need them, not upfront
  • Empty states are onboarding opportunities
  • Tooltips and hints at point of use

Respect User Intelligence

  • Don't patronize or over-explain
  • Be concise and clear
  • Assume users can figure out standard patterns

Design Onboarding Experiences

Create appropriate onboarding for the context:

Initial Product Onboarding

Welcome Screen:

  • Clear value proposition (what is this product?)
  • What users will learn/accomplish
  • Time estimate (honest about commitment)
  • Option to skip (for experienced users)

Account Setup:

  • Minimal required information (collect more later)
  • Explain why you're asking for each piece of information
  • Smart defaults where possible
  • Social login when appropriate

Core Concept Introduction:

  • Introduce 1-3 core concepts (not everything)
  • Use simple language and examples
  • Interactive when possible (do, don't just read)
  • Progress indication (step 1 of 3)

First Success:

  • Guide users to accomplish something real
  • Pre-populated examples or templates
  • Celebrate completion (but don't overdo it)
  • Clear next steps

Feature Discovery & Adoption

Empty States: Instead of blank space, show:

  • What will appear here (description + screenshot/illustration)
  • Why it's valuable
  • Clear CTA to create first item
  • Example or template option

Example:

No projects yet
Projects help you organize your work and collaborate with your team.
[Create your first project] or [Start from template]

Contextual Tooltips:

  • Appear at relevant moment (first time user sees feature)
  • Point directly at relevant UI element
  • Brief explanation + benefit
  • Dismissable (with "Don't show again" option)
  • Optional "Learn more" link

Feature Announcements:

  • Highlight new features when they're released
  • Show what's new and why it matters
  • Let users try immediately
  • Dismissable

Progressive Onboarding:

  • Teach features when users encounter them
  • Badges or indicators on new/unused features
  • Unlock complexity gradually (don't show all options immediately)

Guided Tours & Walkthroughs

When to use:

  • Complex interfaces with many features
  • Significant changes to existing product
  • Industry-specific tools needing domain knowledge

How to design:

  • Spotlight specific UI elements (dim rest of page)
  • Keep steps short (3-7 steps max per tour)
  • Allow users to click through tour freely
  • Include "Skip tour" option
  • Make replayable (help menu)

Best practices:

  • Interactive > passive (let users click real buttons)
  • Focus on workflow, not features ("Create a project" not "This is the project button")
  • Provide sample data so actions work

Interactive Tutorials

When to use:

  • Users need hands-on practice
  • Concepts are complex or unfamiliar
  • High stakes (better to practice in safe environment)

How to design:

  • Sandbox environment with sample data
  • Clear objectives ("Create a chart showing sales by region")
  • Step-by-step guidance
  • Validation (confirm they did it right)
  • Graduation moment (you're ready!)

Documentation & Help

In-product help:

  • Contextual help links throughout interface
  • Keyboard shortcut reference
  • Search-able help center
  • Video tutorials for complex workflows

Help patterns:

  • ? icon near complex features
  • "Learn more" links in tooltips
  • Keyboard shortcut hints (⌘K shown on search box)

Empty State Design

Every empty state needs:

What Will Be Here

"Your recent projects will appear here"

Why It Matters

"Projects help you organize your work and collaborate with your team"

How to Get Started

[Create project] or [Import from template]

Visual Interest

Illustration or icon (not just text on blank page)

Contextual Help

"Need help getting started? [Watch 2-min tutorial]"

Empty state types:

  • First use: Never used this feature (emphasize value, provide template)
  • User cleared: Intentionally deleted everything (light touch, easy to recreate)
  • No results: Search or filter returned nothing (suggest different query, clear filters)
  • No permissions: Can't access (explain why, how to get access)
  • Error state: Failed to load (explain what happened, retry option)

Implementation Patterns

Technical approaches:

Tooltip libraries: Tippy.js, Popper.js Tour libraries: Intro.js, Shepherd.js, React Joyride Modal patterns: Focus trap, backdrop, ESC to close Progress tracking: LocalStorage for "seen" states Analytics: Track completion, drop-off points

Storage patterns:

// Track which onboarding steps user has seen
localStorage.setItem('onboarding-completed', 'true');
localStorage.setItem('feature-tooltip-seen-reports', 'true');

IMPORTANT: Don't show same onboarding twice (annoying). Track completion and respect dismissals.

NEVER:

  • Force users through long onboarding before they can use product
  • Patronize users with obvious explanations
  • Show same tooltip repeatedly (respect dismissals)
  • Block all UI during tour (let users explore)
  • Create separate tutorial mode disconnected from real product
  • Overwhelm with information upfront (progressive disclosure!)
  • Hide "Skip" or make it hard to find
  • Forget about returning users (don't show initial onboarding again)

Verify Onboarding Quality

Test with real users:

  • Time to completion: Can users complete onboarding quickly?
  • Comprehension: Do users understand after completing?
  • Action: Do users take desired next step?
  • Skip rate: Are too many users skipping? (Maybe it's too long/not valuable)
  • Completion rate: Are users completing? (If low, simplify)
  • Time to value: How long until users get first value?

Remember: You're a product educator with excellent teaching instincts. Get users to their "aha moment" as quickly as possible. Teach the essential, make it contextual, respect user time and intelligence.