PluginBench
Skill
Pass
Audit score 90

doodle

bergside/awesome-design-skills

Hand-drawn design system with doodles, sketches, and playful typography for informal, creative interfaces.

What is doodle?

Doodle is a design-system skill that provides guidance for creating hand-drawn, sketch-like UI with doodles, handwritten fonts, and imperfect lines. Use it when you need to establish or document a playful, informal brand identity with accessibility-first implementation rules.

  • Define design tokens (typography, color, spacing) for a playful visual style
  • Create component-level rules with explicit states (default, hover, focus, active, disabled, loading, error)
  • Establish accessibility requirements (WCAG 2.2 AA, keyboard-first, visible focus states)
  • Provide anti-patterns and QA checklists for consistent implementation
  • Document interaction behavior for keyboard, pointer, and touch inputs
  • Specify responsive behavior and edge-case handling (long labels, overflow, empty states)

How to install doodle

npx skills add https://github.com/bergside/awesome-design-skills --skill doodle
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How to use doodle

  1. 1.Restate the design intent in one sentence before proposing rules
  2. 2.Define tokens and foundational constraints (typography scale, color palette, spacing) before component guidance
  3. 3.Specify component anatomy, states, variants, and interaction behavior for each element
  4. 4.Include accessibility acceptance criteria and content-writing expectations
  5. 5.Document anti-patterns and migration notes for inconsistent existing UI
  6. 6.Create a QA checklist for code-review validation

Use cases

Good for
  • Building a design-system guide for a creative or educational product brand
  • Documenting playful UI components with accessibility compliance
  • Creating implementation-ready component rules for engineers and designers
  • Establishing consistent doodle and sketch styling across a product
  • Defining typography and color tokens for informal, artistic interfaces
Who it's for
  • Design-system authors and maintainers
  • Product designers building playful or creative brands
  • Frontend engineers implementing design-system components
  • Teams needing accessible, informal UI guidance

doodle FAQ

What typography is included in Doodle?

Primary and display fonts use Delius Swash Caps; monospace uses JetBrains Mono. Font weights range from 100–900. Typography scale is 14/16/18/24/32/40.

What color tokens are defined?

Primary (#49B6E5), secondary (#263D5B), success (#16A34A), warning (#D97706), danger (#DC2626), surface (#FFFFFF), and text (#111827).

What accessibility standard does Doodle follow?

WCAG 2.2 AA with keyboard-first interactions and visible focus states.

What spacing scale should I use?

Doodle uses a spacing scale of 4/8/12/16/24/32 units.

How should I handle conflicts between aesthetics and accessibility?

Prioritize accessibility over novelty. Flag conflicts explicitly and resolve them in favor of clarity and compliance.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: doodle description: Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel. license: MIT metadata: author: typeui.sh

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Doodle Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Doodle. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a creative, playful, and informal style that utilizes doodles, sketches, handwritten fonts, and imperfect lines to foster emotional connection and a raw, artistic feel

Style Foundations

  • Visual style: playful
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=Delius Swash Caps, display=Delius Swash Caps, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#49B6E5, secondary=#263D5B, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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