dramatic
bergside/awesome-design-skills
High-contrast theatrical design system with bold layouts and immersive visuals for attention-grabbing UI.
What is dramatic?
A design-system skill for creating dramatic, high-contrast interfaces with bold unconventional layouts and theatrical aesthetics. Use it when you need to author design guidelines that prioritize visual impact, accessibility, and implementation clarity for engineers and designers.
- Define design tokens (color, typography, spacing) aligned to dramatic visual style
- Create component-level rules with explicit states (default, hover, focus, active, disabled, loading, error)
- Establish accessibility requirements (WCAG 2.2 AA, keyboard-first, visible focus states)
- Document interaction behavior for keyboard, pointer, and touch inputs
- Provide anti-patterns and QA checklists for design-system consistency
- Generate implementation-ready guidance with concrete defaults and trade-off explanations
How to install dramatic
npx skills add https://github.com/bergside/awesome-design-skills --skill dramaticHow to use dramatic
- 1.Install the skill via the provided npm command
- 2.Restate your design intent in one sentence before proposing rules
- 3.Define tokens and foundational constraints (color, typography, spacing) before component guidance
- 4.Specify component anatomy, states, variants, and interaction behavior
- 5.Include testable accessibility acceptance criteria and content-writing standards
- 6.Document anti-patterns and migration notes for existing inconsistent UI
- 7.Generate a QA checklist for code review validation
Use cases
- Author a complete design-system guide for a high-contrast, theatrical brand identity
- Define component anatomy and state variants for a dramatic UI library
- Create accessibility-first guidelines that balance visual boldness with WCAG compliance
- Document spacing, typography, and color-token usage for consistent dramatic layouts
- Generate QA checklists and migration guidance for existing inconsistent UI components
- Design-system authors and maintainers
- UI/UX designers building dramatic or high-contrast interfaces
- Frontend engineers implementing design tokens and component rules
- Teams establishing accessibility standards alongside bold visual aesthetics
dramatic FAQ
The skill includes a predefined palette (primary=#8B5CF6, secondary=#F43F5E, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#09090B, text=#FAFAFA), typography scale (12/14/16/20/24/32px with Outfit and JetBrains Mono), and spacing scale (4/8/12/16/24/32px).
Yes. It mandates WCAG 2.2 AA compliance, keyboard-first interactions, and visible focus states. Every accessibility statement must be testable in implementation.
Yes. The skill provides concrete defaults but expects you to adapt tokens to your brand while maintaining the dramatic high-contrast visual style and accessibility standards.
The skill requires explicit documentation of: default, hover, focus-visible, active, disabled, loading, and error states (as relevant to each component).
Yes. The skill includes anti-patterns and migration notes to help teams transition inconsistent existing UI to the dramatic design system.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: dramatic description: High-contrast, theatrical design with bold layouts, immersive visuals, and unconventional compositions that command attention. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->Dramatic Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Dramatic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Dramatic design style is a trend characterized by high-contrast visuals, bold, unconventional layouts, and immersive, theatrical experiences designed to grab user attention.
Style Foundations
- Visual style: modern, clean, high-contrast
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Outfit, display=Outfit, mono=JetBrains Mono | weights=400, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#8B5CF6, secondary=#F43F5E, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#09090B, text=#FAFAFA
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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