flat
bergside/awesome-design-skills
Flat design system with minimalist 2D style, vibrant colors, and clean typography for fast, accessible interfaces.
What is flat?
A flat design-system skill that guides creation of minimalist, two-dimensional user interfaces using vibrant colors, clean typography, and no 3D effects. Use it when building modern web interfaces that prioritize functionality, performance, and accessibility over ornamentation.
- Provides design-system guidance for flat, minimalist UI components
- Defines typography scale (12/14/16/20/24/32px) with Inter and JetBrains Mono fonts
- Establishes color tokens (primary, secondary, success, warning, danger, surface, text)
- Specifies spacing scale (4/8/12/16/24/32px) for consistent rhythm
- Ensures WCAG 2.2 AA accessibility with keyboard-first interactions and visible focus states
- Includes component anatomy, state definitions, and responsive behavior rules
How to install flat
npx skills add https://github.com/bergside/awesome-design-skills --skill flatHow to use flat
- 1.Install the skill using the provided npm command
- 2.Review the style foundations (typography scale, color palette, spacing scale)
- 3.Follow the guideline authoring workflow: restate intent, define tokens, specify components, add accessibility criteria
- 4.Use the required output structure when generating design-system guidance for new components
- 5.Apply the quality gates to ensure rules are concrete, testable, and system-consistent
- 6.Execute the QA checklist during code review to validate implementation
Use cases
- Creating design guidelines for a new web application or design system
- Documenting component rules (buttons, forms, cards) with accessibility acceptance criteria
- Establishing consistent spacing, typography, and color usage across a team
- Writing anti-patterns and QA checklists for design-system implementation reviews
- Migrating existing UI to flat-design principles with clear do's and don'ts
- Design-system authors and documentation writers
- UI/UX designers building flat-design interfaces
- Frontend engineers implementing design-system components
- Design leads establishing consistency across teams
- Product teams prioritizing performance and accessibility
flat FAQ
A minimalist, two-dimensional flat style with vibrant colors, clean typography, and no 3D effects (shadows, gradients, textures). It prioritizes functionality and performance over ornamentation.
WCAG 2.2 AA with keyboard-first interactions, visible focus states, and no low-contrast text. Every accessibility statement must be testable in implementation.
The skill provides default tokens (Inter font, specific color hex values, 12/14/16/20/24/32px scale), but the workflow is designed to let you define your own tokens and constraints before applying component-level rules.
The skill includes anti-patterns and migration notes. Document the current state, then use the do's and don'ts to guide incremental updates to align with flat-design principles.
Implementation-ready design-system guidance with component anatomy, state definitions, interaction behavior, accessibility criteria, content standards, anti-patterns, and a QA checklist for code review.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: flat description: Two-dimensional minimalist style with vibrant colors, clean typography, and no 3D effects for fast, user-friendly interfaces. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->Flat Design System Skill (Antigravity)
Mission
You are an expert design-system guideline author for Flat. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
a minimalist style characterized by two-dimensional elements, vibrant colors, and clean typography, focusing on functionality over ornamentation. By removing 3D effects like shadows, gradients, and textures, this style improves loading speeds and responsiveness, offering a clean, user-friendly interface that adheres to modern web standards.
Style Foundations
- Visual style: minimal, enterprise
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#F2673C, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful, clear, friendly, professional
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
- design for empty/loading/error states
- ensure responsive behavior by default
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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