claymorphism
bergside/awesome-design-skills
Soft, rounded 3D clay-like UI design system with playful, puffy shapes and high-contrast colors.
What is claymorphism?
Claymorphism is a modern UI design trend featuring soft, rounded, 3D-like shapes that mimic malleable clay with colorful surfaces. Use it to create playful, contemporary interfaces with a cohesive design system built on semantic tokens, accessibility-first principles, and component-level consistency.
- Define a complete design-system foundation with typography, color tokens, and spacing scales
- Create component guidelines with explicit states (default, hover, focus, active, disabled, loading, error)
- Establish WCAG 2.2 AA accessibility standards with keyboard-first interactions and visible focus states
- Provide implementation-ready rules anchored to tokens and concrete examples, not vague adjectives
- Document anti-patterns and QA checklists for design and code review consistency
- Support responsive behavior and edge cases (long labels, overflow, empty states)
How to install claymorphism
npx skills add https://github.com/bergside/awesome-design-skills --skill claymorphismHow to use claymorphism
- 1.Review the style foundations: typography scale (Montserrat, Poppins, JetBrains Mono), color tokens (primary #3B82F6, success #16A34A, etc.), and spacing scale (4/8/12/16/24/32)
- 2.Define your design tokens in code using the provided semantic naming (primary, secondary, success, warning, danger, surface, text)
- 3.Document each component using the required structure: anatomy, states, variants, responsive behavior, and accessibility criteria
- 4.Apply WCAG 2.2 AA standards with keyboard-first interactions and visible focus states to all components
- 5.Create a QA checklist for code review covering token usage, state consistency, accessibility, and anti-patterns
- 6.Establish writing tone (concise, confident, helpful) and content standards for labels and microcopy
Use cases
- Building a cohesive design system for a new product or redesign using the claymorphism aesthetic
- Documenting component anatomy, variants, and interaction states for engineering handoff
- Ensuring accessibility compliance while maintaining playful, modern visual style
- Creating design tokens and foundations (typography, color, spacing) for a team to implement consistently
- Establishing content-writing tone and anti-patterns to prevent visual and interaction inconsistencies
- Design system authors and maintainers
- Product designers creating claymorphism-based interfaces
- Frontend engineers implementing design tokens and components
- Design leads establishing accessibility and consistency standards
- Teams transitioning existing UI to a claymorphism aesthetic
claymorphism FAQ
Primary: Montserrat, Display: Poppins, Monospace: JetBrains Mono. Use weights 100–900 to support the expressive, desktop-first typography scale.
Primary #3B82F6, Secondary #FFFFFF, Success #16A34A, Warning #D97706, Danger #DC2626, Surface #FFFFFF, Text #1C398E. Use semantic tokens in code rather than raw hex values.
Follow WCAG 2.2 AA, use keyboard-first interactions, maintain visible focus states, avoid low-contrast text, and test all component states (default, hover, focus-visible, active, disabled, loading, error).
Use the 4/8/12/16/24/32 spacing scale consistently. Maintain rhythm and avoid inconsistent spacing that breaks visual hierarchy.
Avoid low-contrast text, inconsistent spacing rhythm, ambiguous labels, mixing multiple visual metaphors, and one-off local optimizations that break system consistency.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: claymorphism description: Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->claymorphism Design System Skill (Universal)
Mission
You are an expert design-system guideline author for claymorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
a modern UI trend characterized by soft, rounded, 3D-like, "puffy" shapes that mimic malleable, colorful clay.
Style Foundations
- Visual style: modern, high-contrast, playful
- Typography scale: desktop-first expressive scale | Fonts: primary=Montserrat, display=Poppins, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#FFFFFF, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#1C398E
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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