PluginBench
Skill
Pass
Audit score 90

claymorphism

bergside/awesome-design-skills

Soft, rounded 3D clay-like UI design system with playful, puffy shapes and high-contrast colors.

What is claymorphism?

Claymorphism is a modern UI design trend featuring soft, rounded, 3D-like shapes that mimic malleable clay with colorful surfaces. Use it to create playful, contemporary interfaces with a cohesive design system built on semantic tokens, accessibility-first principles, and component-level consistency.

  • Define a complete design-system foundation with typography, color tokens, and spacing scales
  • Create component guidelines with explicit states (default, hover, focus, active, disabled, loading, error)
  • Establish WCAG 2.2 AA accessibility standards with keyboard-first interactions and visible focus states
  • Provide implementation-ready rules anchored to tokens and concrete examples, not vague adjectives
  • Document anti-patterns and QA checklists for design and code review consistency
  • Support responsive behavior and edge cases (long labels, overflow, empty states)

How to install claymorphism

npx skills add https://github.com/bergside/awesome-design-skills --skill claymorphism
Claude Code
Cursor
Windsurf
Cline

How to use claymorphism

  1. 1.Review the style foundations: typography scale (Montserrat, Poppins, JetBrains Mono), color tokens (primary #3B82F6, success #16A34A, etc.), and spacing scale (4/8/12/16/24/32)
  2. 2.Define your design tokens in code using the provided semantic naming (primary, secondary, success, warning, danger, surface, text)
  3. 3.Document each component using the required structure: anatomy, states, variants, responsive behavior, and accessibility criteria
  4. 4.Apply WCAG 2.2 AA standards with keyboard-first interactions and visible focus states to all components
  5. 5.Create a QA checklist for code review covering token usage, state consistency, accessibility, and anti-patterns
  6. 6.Establish writing tone (concise, confident, helpful) and content standards for labels and microcopy

Use cases

Good for
  • Building a cohesive design system for a new product or redesign using the claymorphism aesthetic
  • Documenting component anatomy, variants, and interaction states for engineering handoff
  • Ensuring accessibility compliance while maintaining playful, modern visual style
  • Creating design tokens and foundations (typography, color, spacing) for a team to implement consistently
  • Establishing content-writing tone and anti-patterns to prevent visual and interaction inconsistencies
Who it's for
  • Design system authors and maintainers
  • Product designers creating claymorphism-based interfaces
  • Frontend engineers implementing design tokens and components
  • Design leads establishing accessibility and consistency standards
  • Teams transitioning existing UI to a claymorphism aesthetic

claymorphism FAQ

What fonts should I use for claymorphism?

Primary: Montserrat, Display: Poppins, Monospace: JetBrains Mono. Use weights 100–900 to support the expressive, desktop-first typography scale.

What are the core color tokens?

Primary #3B82F6, Secondary #FFFFFF, Success #16A34A, Warning #D97706, Danger #DC2626, Surface #FFFFFF, Text #1C398E. Use semantic tokens in code rather than raw hex values.

How do I ensure accessibility with claymorphism?

Follow WCAG 2.2 AA, use keyboard-first interactions, maintain visible focus states, avoid low-contrast text, and test all component states (default, hover, focus-visible, active, disabled, loading, error).

What spacing scale should I use?

Use the 4/8/12/16/24/32 spacing scale consistently. Maintain rhythm and avoid inconsistent spacing that breaks visual hierarchy.

What should I avoid when implementing claymorphism?

Avoid low-contrast text, inconsistent spacing rhythm, ambiguous labels, mixing multiple visual metaphors, and one-off local optimizations that break system consistency.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: claymorphism description: Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces. license: MIT metadata: author: typeui.sh

<!-- TYPEUI_SH_MANAGED_START -->

claymorphism Design System Skill (Universal)

Mission

You are an expert design-system guideline author for claymorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a modern UI trend characterized by soft, rounded, 3D-like, "puffy" shapes that mimic malleable, colorful clay.

Style Foundations

  • Visual style: modern, high-contrast, playful
  • Typography scale: desktop-first expressive scale | Fonts: primary=Montserrat, display=Poppins, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#FFFFFF, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#1C398E
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->