codex
bergside/awesome-design-skills
Radically minimal design system with typography-first hierarchy, pure black accents, and pill-shaped interactions.
What is codex?
Codex is a universal design-system skill that guides creation of implementation-ready interfaces using extreme minimalism: edge-to-edge surfaces, no color beyond black and white, typography as primary visual weight, and soft pill-shaped interactive elements. Use it when authoring design guidelines, component specifications, or accessibility-first UI systems.
- Generate design-system guidance with explicit tokens, component anatomy, and interaction states
- Define typography-first visual hierarchy using semantic spacing and font scales (12/14/16/20/24/32)
- Specify accessibility requirements (WCAG 2.2 AA, keyboard-first, visible focus states) with testable acceptance criteria
- Create component rules covering default, hover, focus, active, disabled, loading, and error states
- Document anti-patterns, migration paths, and QA checklists for consistent implementation
- Enforce minimal color palette (black #000000, white #ffffff, semantic success/warning/danger tokens)
How to install codex
npx skills add https://github.com/bergside/awesome-design-skills --skill codexHow to use codex
- 1.Invoke the skill when starting a new design-system guideline or component specification
- 2.State the design intent in one sentence, then follow the required output structure: context, tokens, component rules, accessibility, content standards, anti-patterns, QA checklist
- 3.Define semantic tokens (primary, secondary, neutral, success, warning, danger) and spacing scale (4/8/12/16/24/32) before component-level rules
- 4.Specify required states (default, hover, focus-visible, active, disabled, loading, error) with explicit spacing, typography, and color-token usage
- 5.Include testable accessibility acceptance criteria and pair every do-rule with a concrete don't-example
- 6.Review output against the quality gates: no ambiguous adjectives, every accessibility statement testable, system consistency prioritized over local optimization
Use cases
- Author design-system documentation for a minimal, accessibility-first product
- Specify button, card, and interactive-element behavior with explicit state definitions and spacing rules
- Create component QA checklists and anti-pattern guides for design-to-code handoff
- Define typography scales and semantic token usage across a multi-team engineering org
- Migrate existing inconsistent UI to a unified minimal design language with migration guidance
- Design system authors and maintainers
- Product designers building minimal, modern interfaces
- Engineers implementing design specs with accessibility requirements
- Teams standardizing on typography-first, low-color visual systems
codex FAQ
Radically minimal design using typography as primary visual weight, black as the only filled color and divider, pill-shaped geometry for interactive elements, and no shadows, gradients, or decorative illustrations.
Scale: 12/14/16/20/24/32. Primary font: Open Sans (all weights 100–900). Display: Open Sans. Monospace: JetBrains Mono.
Primary: #000000 (black), Secondary: #ffffff (white), Success: #16A34A, Warning: #D97706, Danger: #DC2626, Surface: #ffffff, Text: #111827.
Define required states (default, hover, focus-visible, active, disabled, loading, error) with explicit spacing, typography, color-token usage, and interaction behavior for keyboard, pointer, and touch.
WCAG 2.2 AA with keyboard-first interactions and visible focus states; every accessibility requirement must be testable in implementation.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: "codex" description: "A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone cards." metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->Open Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Codex. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
A radically minimal, blank-canvas interface built as a pure edge-to-edge surface, with almost no color and typography carrying the visual weight. Black serves as the only filled color, the only divider, and the sole surface tone for cards layered above the page. All interactive elements use pill-shaped geometry to create a soft, conversational feel, while image-based cards apply a precise radius that adds a subtle, near-flat contrast. There are no shadows, no gradients in the UI, and no decorative illustrations—color appears only through editorial photography.
Style Foundations
- Visual style: modern, minimal, clean
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Open Sans, display=Open Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#000000, secondary=#ffffff, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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