creative
bergside/awesome-design-skills
Playful, character-driven design system with expressive typography and bold graphics for creative projects.
What is creative?
A design-system skill for creating playful, character-driven interfaces with expressive typography and bold graphics. Use it when building landing pages and creative projects that need distinctive visual personality while maintaining accessibility and consistency.
- Define design tokens (colors, typography, spacing) aligned to a playful visual style
- Establish component anatomy, states, and interaction patterns with accessibility built-in
- Provide implementation-ready guidance for engineers and designers to follow consistently
- Enforce WCAG 2.2 AA accessibility standards with keyboard-first interactions and visible focus states
- Document anti-patterns and QA checklists to catch inconsistencies in code review
How to install creative
npx skills add https://github.com/bergside/awesome-design-skills --skill creativeHow to use creative
- 1.Review the style foundations: typography scale (12/14/16/20/24/32px), primary font Bangers, color tokens (primary #3B82F6, secondary #8B5CF6, etc.), and spacing scale (4/8/12/16/24/32px)
- 2.Define design tokens and foundational constraints before creating component-level rules
- 3.For each component, specify anatomy, required states (default, hover, focus-visible, active, disabled, loading, error), and interaction behavior for keyboard, pointer, and touch
- 4.Document accessibility acceptance criteria and testable WCAG 2.2 AA requirements for each component
- 5.Create anti-patterns and migration notes for existing inconsistent UI
- 6.Use the QA checklist to validate implementation in code review
Use cases
- Creating a cohesive design system for a startup landing page with bold, playful branding
- Establishing component rules and token definitions for a design team to implement consistently
- Documenting accessibility requirements and interaction states for peer review
- Migrating existing inconsistent UI to a unified playful design language
- Authoring design-system guidelines that engineers can implement directly without ambiguity
- Design system authors and leads
- Frontend engineers implementing design systems
- Product designers building playful, character-driven interfaces
- Teams needing structured accessibility and consistency guidance
creative FAQ
The system includes typography (Bangers primary/display, IBM Plex Mono mono), a color palette (primary, secondary, neutral, success, warning, danger), spacing scale (4/8/12/16/24/32), and specific hex values for colors (e.g., primary=#3B82F6, danger=#DC2626).
The skill enforces WCAG 2.2 AA compliance, keyboard-first interactions, visible focus states, and requires explicit testing of accessibility acceptance criteria in code review.
This skill is specifically designed for playful, character-driven interfaces. For other visual styles, you would need a different design system.
Generate design-system guidance with context/goals, design tokens, component rules (anatomy, variants, states), accessibility requirements, content standards, anti-patterns, and a QA checklist.
The skill prioritizes accessibility over aesthetics; flag conflicts explicitly and always choose the accessible option.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: creative description: Playful, character-driven design with expressive typography and bold graphics for landing pages and creative projects. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->Creative Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Creative. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
cerative style for landing pages
Style Foundations
- Visual style: playful
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Bangers, display=Bangers, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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