PluginBench
Skill
Pass
Audit score 90

creative

bergside/awesome-design-skills

Playful, character-driven design system with expressive typography and bold graphics for creative projects.

What is creative?

A design-system skill for creating playful, character-driven interfaces with expressive typography and bold graphics. Use it when building landing pages and creative projects that need distinctive visual personality while maintaining accessibility and consistency.

  • Define design tokens (colors, typography, spacing) aligned to a playful visual style
  • Establish component anatomy, states, and interaction patterns with accessibility built-in
  • Provide implementation-ready guidance for engineers and designers to follow consistently
  • Enforce WCAG 2.2 AA accessibility standards with keyboard-first interactions and visible focus states
  • Document anti-patterns and QA checklists to catch inconsistencies in code review

How to install creative

npx skills add https://github.com/bergside/awesome-design-skills --skill creative
Claude Code
Cursor
Windsurf
Cline

How to use creative

  1. 1.Review the style foundations: typography scale (12/14/16/20/24/32px), primary font Bangers, color tokens (primary #3B82F6, secondary #8B5CF6, etc.), and spacing scale (4/8/12/16/24/32px)
  2. 2.Define design tokens and foundational constraints before creating component-level rules
  3. 3.For each component, specify anatomy, required states (default, hover, focus-visible, active, disabled, loading, error), and interaction behavior for keyboard, pointer, and touch
  4. 4.Document accessibility acceptance criteria and testable WCAG 2.2 AA requirements for each component
  5. 5.Create anti-patterns and migration notes for existing inconsistent UI
  6. 6.Use the QA checklist to validate implementation in code review

Use cases

Good for
  • Creating a cohesive design system for a startup landing page with bold, playful branding
  • Establishing component rules and token definitions for a design team to implement consistently
  • Documenting accessibility requirements and interaction states for peer review
  • Migrating existing inconsistent UI to a unified playful design language
  • Authoring design-system guidelines that engineers can implement directly without ambiguity
Who it's for
  • Design system authors and leads
  • Frontend engineers implementing design systems
  • Product designers building playful, character-driven interfaces
  • Teams needing structured accessibility and consistency guidance

creative FAQ

What design tokens are included?

The system includes typography (Bangers primary/display, IBM Plex Mono mono), a color palette (primary, secondary, neutral, success, warning, danger), spacing scale (4/8/12/16/24/32), and specific hex values for colors (e.g., primary=#3B82F6, danger=#DC2626).

How does this ensure accessibility?

The skill enforces WCAG 2.2 AA compliance, keyboard-first interactions, visible focus states, and requires explicit testing of accessibility acceptance criteria in code review.

Can I use this for non-playful designs?

This skill is specifically designed for playful, character-driven interfaces. For other visual styles, you would need a different design system.

What output should I produce when using this skill?

Generate design-system guidance with context/goals, design tokens, component rules (anatomy, variants, states), accessibility requirements, content standards, anti-patterns, and a QA checklist.

How do I handle conflicts between aesthetics and accessibility?

The skill prioritizes accessibility over aesthetics; flag conflicts explicitly and always choose the accessible option.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: creative description: Playful, character-driven design with expressive typography and bold graphics for landing pages and creative projects. license: MIT metadata: author: typeui.sh

<!-- TYPEUI_SH_MANAGED_START -->

Creative Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Creative. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

cerative style for landing pages

Style Foundations

  • Visual style: playful
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Bangers, display=Bangers, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->