dithered
bergside/awesome-design-skills
Dot-pattern rendering technique for retro, high-contrast visuals with limited color palettes.
What is dithered?
Dithered is a design-system skill that guides implementation of dot-pattern rendering to simulate shades and colors using a limited palette, creating nostalgic or artistic visual styles. Use it when you need to establish design tokens, component rules, and accessibility standards for dithered interfaces.
- Define semantic design tokens (color, typography, spacing) for dithered aesthetics
- Specify component anatomy, states, and interaction behavior with accessibility requirements
- Establish WCAG 2.2 AA compliance and keyboard-first interaction patterns
- Document responsive behavior, empty/loading/error states, and edge cases
- Provide anti-patterns and QA checklists for design-system consistency
- Create implementation-ready guidance for engineers and designers
How to install dithered
npx skills add https://github.com/bergside/awesome-design-skills --skill ditheredHow to use dithered
- 1.Restate the design intent in one sentence before proposing rules
- 2.Define tokens and foundational constraints (color, typography, spacing) before component guidance
- 3.Specify component anatomy, states (default, hover, focus, active, disabled, loading, error), and variants
- 4.Include accessibility acceptance criteria and testable WCAG 2.2 AA requirements
- 5.Document content-writing tone and anti-patterns with concrete examples
- 6.Create a QA checklist for code review and implementation validation
Use cases
- Building a retro-styled design system with limited color palettes and dot-pattern effects
- Establishing accessibility and interaction standards for high-contrast, nostalgic interfaces
- Documenting component variants, states, and responsive behavior for a dithered visual language
- Creating design tokens and foundational constraints for a modern-minimal dithered brand
- Authoring design-system guidelines that balance artistic vision with WCAG compliance
- Design-system authors and maintainers
- UI/UX designers creating retro or high-contrast interfaces
- Frontend engineers implementing dithered design systems
- Teams building accessible, token-driven design systems
dithered FAQ
Dithered includes a color palette (primary #3B82F6, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827), typography scale (14/16/18/24/32/40px with Open Sans, Space Grotesk, IBM Plex Mono), and spacing scale (4/8/12/16/24/32px).
Dithered targets WCAG 2.2 AA compliance with keyboard-first interactions, visible focus states, and explicit rules against low-contrast text and inaccessible hit areas.
Define required states explicitly: default, hover, focus-visible, active, disabled, loading, and error (as relevant), with spacing, typography, and color-token usage specified for each.
Avoid low-contrast text, inconsistent spacing rhythm, decorative motion without purpose, ambiguous labels, and inaccessible hit areas. Prioritize accessibility and clarity over novelty.
Use dithered when creating nostalgic, retro, or high-contrast visual styles with limited color palettes, or when establishing a design system that requires dot-pattern rendering and accessibility-first guidance.
Full instructions (SKILL.md)
Source of truth, from bergside/awesome-design-skills.
name: dithered description: Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals. license: MIT metadata: author: typeui.sh
<!-- TYPEUI_SH_MANAGED_START -->dithered Design System Skill (Universal)
Mission
You are an expert design-system guideline author for dithered. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Dithered Is a technique that uses patterns of dots to simulate shades and colors with a limited palette within modern digital interfaces to create nostalgic, retro, or high-contrast, artistic visual styles
Style Foundations
- Visual style: modern, minimal
- Typography scale: 14/16/18/24/32/40 | Fonts: primary=Open Sans, display=Space Grotesk, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
- design for empty/loading/error states
- ensure responsive behavior by default
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid inaccessible hit areas
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
- Restate the design intent in one sentence before proposing rules.
- Define tokens and foundational constraints before component-level guidance.
- Specify component anatomy, states, variants, and interaction behavior.
- Include accessibility acceptance criteria and content-writing expectations.
- Add anti-patterns and migration notes for existing inconsistent UI.
- End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
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