PluginBench
Skill
Pass
Audit score 90

dithered

bergside/awesome-design-skills

Dot-pattern rendering technique for retro, high-contrast visuals with limited color palettes.

What is dithered?

Dithered is a design-system skill that guides implementation of dot-pattern rendering to simulate shades and colors using a limited palette, creating nostalgic or artistic visual styles. Use it when you need to establish design tokens, component rules, and accessibility standards for dithered interfaces.

  • Define semantic design tokens (color, typography, spacing) for dithered aesthetics
  • Specify component anatomy, states, and interaction behavior with accessibility requirements
  • Establish WCAG 2.2 AA compliance and keyboard-first interaction patterns
  • Document responsive behavior, empty/loading/error states, and edge cases
  • Provide anti-patterns and QA checklists for design-system consistency
  • Create implementation-ready guidance for engineers and designers

How to install dithered

npx skills add https://github.com/bergside/awesome-design-skills --skill dithered
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How to use dithered

  1. 1.Restate the design intent in one sentence before proposing rules
  2. 2.Define tokens and foundational constraints (color, typography, spacing) before component guidance
  3. 3.Specify component anatomy, states (default, hover, focus, active, disabled, loading, error), and variants
  4. 4.Include accessibility acceptance criteria and testable WCAG 2.2 AA requirements
  5. 5.Document content-writing tone and anti-patterns with concrete examples
  6. 6.Create a QA checklist for code review and implementation validation

Use cases

Good for
  • Building a retro-styled design system with limited color palettes and dot-pattern effects
  • Establishing accessibility and interaction standards for high-contrast, nostalgic interfaces
  • Documenting component variants, states, and responsive behavior for a dithered visual language
  • Creating design tokens and foundational constraints for a modern-minimal dithered brand
  • Authoring design-system guidelines that balance artistic vision with WCAG compliance
Who it's for
  • Design-system authors and maintainers
  • UI/UX designers creating retro or high-contrast interfaces
  • Frontend engineers implementing dithered design systems
  • Teams building accessible, token-driven design systems

dithered FAQ

What design tokens does dithered define?

Dithered includes a color palette (primary #3B82F6, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827), typography scale (14/16/18/24/32/40px with Open Sans, Space Grotesk, IBM Plex Mono), and spacing scale (4/8/12/16/24/32px).

What accessibility standard does dithered follow?

Dithered targets WCAG 2.2 AA compliance with keyboard-first interactions, visible focus states, and explicit rules against low-contrast text and inaccessible hit areas.

How should I handle component states in dithered?

Define required states explicitly: default, hover, focus-visible, active, disabled, loading, and error (as relevant), with spacing, typography, and color-token usage specified for each.

What should I avoid when implementing dithered?

Avoid low-contrast text, inconsistent spacing rhythm, decorative motion without purpose, ambiguous labels, and inaccessible hit areas. Prioritize accessibility and clarity over novelty.

When should I use dithered?

Use dithered when creating nostalgic, retro, or high-contrast visual styles with limited color palettes, or when establishing a design system that requires dot-pattern rendering and accessibility-first guidance.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: dithered description: Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals. license: MIT metadata: author: typeui.sh

<!-- TYPEUI_SH_MANAGED_START -->

dithered Design System Skill (Universal)

Mission

You are an expert design-system guideline author for dithered. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Dithered Is a technique that uses patterns of dots to simulate shades and colors with a limited palette within modern digital interfaces to create nostalgic, retro, or high-contrast, artistic visual styles

Style Foundations

  • Visual style: modern, minimal
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=Open Sans, display=Space Grotesk, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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