PluginBench
Skill
Pass
Audit score 90

cosmic

bergside/awesome-design-skills

Futuristic sci-fi design system with dark themes, neon accents, and spatial elements.

What is cosmic?

Cosmic is a design-system skill for creating futuristic, sci-fi-inspired UI with dark themes and vibrant neon accents. Use it when you need to author or implement consistent, accessible design guidance for cosmic-themed interfaces.

  • Generate design-system guidelines for cosmic aesthetic components
  • Define semantic tokens and foundational constraints (typography, color, spacing)
  • Specify component anatomy, states, variants, and interaction behavior
  • Document accessibility requirements (WCAG 2.2 AA) and testable acceptance criteria
  • Provide content-writing tone standards and anti-pattern guidance
  • Create QA checklists for design-system code review

How to install cosmic

npx skills add https://github.com/bergside/awesome-design-skills --skill cosmic
Claude Code
Cursor
Windsurf
Cline

How to use cosmic

  1. 1.Install the skill using the provided npx command
  2. 2.Reference the Cosmic brand foundations (dark themes, neon accents, spatial elements)
  3. 3.Follow the guideline authoring workflow: restate intent, define tokens, specify components, document accessibility
  4. 4.Use the required output structure for generating design guidance
  5. 5.Apply the quality gates to ensure rules are concrete, testable, and accessible-first
  6. 6.Execute the QA checklist during code review

Use cases

Good for
  • Authoring design-system documentation for a sci-fi-themed product
  • Creating component rules with explicit states (hover, focus, active, disabled, loading, error)
  • Defining accessibility and keyboard-interaction requirements for cosmic UI
  • Establishing consistent spacing, typography, and color-token usage across components
  • Migrating existing inconsistent UI to cosmic design standards
Who it's for
  • Design system authors
  • UI/UX designers
  • Frontend engineers implementing design systems
  • Product teams building sci-fi or futuristic interfaces

cosmic FAQ

What design tokens does Cosmic define?

Cosmic includes a typography scale (12/14/16/20/24/32px), fonts (Audiowide primary/display, JetBrains Mono mono), color tokens (primary #3B82F6, secondary #8B5CF6, success #16A34A, warning #D97706, danger #DC2626, surface #FFFFFF, text #111827), and spacing scale (4/8/12/16/24/32px).

What accessibility standard does Cosmic follow?

Cosmic follows WCAG 2.2 AA with keyboard-first interactions, visible focus states, and testable acceptance criteria for all components.

How should I handle component states in Cosmic?

Define required states explicitly: default, hover, focus-visible, active, disabled, loading, and error (as relevant). Specify spacing, typography, and color-token usage for each state.

What is the writing tone for Cosmic guidance?

The tone is concise, confident, and helpful. Use 'must' for non-negotiable rules and 'should' for recommendations, pairing each do-rule with concrete don't-examples.

Does Cosmic provide migration guidance for existing UI?

Yes, the skill includes anti-patterns and migration notes to help transition existing inconsistent UI to Cosmic design standards.

Full instructions (SKILL.md)

Source of truth, from bergside/awesome-design-skills.


name: cosmic description: Futuristic sci-fi aesthetic with dark themes, vibrant neon accents, and immersive spatial elements. license: MIT metadata: author: typeui.sh

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Cosmic Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Cosmic. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Cosmic UI/UX design is a futuristic, sci-fi-inspired style characterized by dark themes, vibrant neon accents, and immersive, spatial elements

Style Foundations

  • Visual style: playful, premium
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Audiowide, display=Audiowide, mono=JetBrains Mono | weights=400
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  1. Restate the design intent in one sentence before proposing rules.
  2. Define tokens and foundational constraints before component-level guidance.
  3. Specify component anatomy, states, variants, and interaction behavior.
  4. Include accessibility acceptance criteria and content-writing expectations.
  5. Add anti-patterns and migration notes for existing inconsistent UI.
  6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.
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